I'm trying to figure out how to serialize a struct and send it via UDP to my server. I managed to actually send the struct but upon receiving I do not have any values in it... Except when I statically add a number.
In the following code I am sending a UDP packet to port 8080 with a sequential number which are just the numbers from 0-9. I'm adding + 1 to it to show my point. What I expect is that on the receiving end I should receive in the message part 1-10. But the only thing I receive is the number 1 which means that the variable should be set to 0.
To verify if I actually send 0 I print the length of the buffer I receive and it is the correct length of what it should be. So I must be doing something wrong with the decoding.
send function:
func send_udp() {
dst, _ := net.ResolveUDPAddr("udp", "localhost:8080")
conn, _ := net.ListenPacket("udp", ":0")
defer conn.Close()
var buf bytes.Buffer
encoder := gob.NewEncoder(&buf)
for n := 0; n < 10; n++ {
var msg int64 = int64(n) + 1
packet := &Packet{[]int{5}, msg}
encoder.Encode(packet)
conn.WriteTo(buf.Bytes(), dst)
}
}
The listen function:
func listen_udp() {
dst, _ := net.ResolveUDPAddr("udp", "localhost:8080")
conn, _ := net.ListenUDP("udp", dst)
defer conn.Close()
for {
buf := make([]byte, 4096)
n, _, _ := conn.ReadFromUDP(buf[:])
fmt.Println(n)
dec := gob.NewDecoder(bytes.NewReader(buf[:n]))
p := Packet{}
dec.Decode(&p)
if len(p.Parts) != 0 {
fmt.Printf("Received: %+v
", p)
}
}
}
the struct I'm trying to send:
type Packet struct {
Parts []int
Message int64
}