cwwei20122012 2021-02-05 15:02 采纳率: 0%
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android引入ffmpeg的问题

我按照https://juejin.cn/post/6844904062585045005配置了,编译就是报错:undefined reference to 'av_codec_next'。我的AS版本4.1.1,NDK版本22,ffmpeg版本4.3。build_android_clang.sh的API=29。看了源码说被丢弃了,好像也不是那么回事,调用其它函数也是这样,明明已经引入头文件了,点击也可以导航过去。

贴一下我的配置:


build.gradle:
plugins {
    id 'com.android.application'
}

android {
    compileSdkVersion 29
    buildToolsVersion "30.0.2"

    defaultConfig {
        applicationId "com.example.ffmpegdemo"
        minSdkVersion 23
        targetSdkVersion 29
        versionCode 1
        versionName "1.0"

        testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
        externalNativeBuild {
            cmake {
                cppFlags ""
            }
            ndk {
                abiFilters  "armeabi-v7a"
            }
        }
    }

    buildTypes {
        release {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
        }
    }
    externalNativeBuild {
        cmake {
            path "src/main/cpp/CMakeLists.txt"
            version "3.10.2"
        }
    }
    compileOptions {
        sourceCompatibility JavaVersion.VERSION_1_8
        targetCompatibility JavaVersion.VERSION_1_8
    }
}

dependencies {

    implementation 'androidx.appcompat:appcompat:1.1.0'
    implementation 'com.google.android.material:material:1.1.0'
    implementation 'androidx.constraintlayout:constraintlayout:1.1.3'
    testImplementation 'junit:junit:4.+'
    androidTestImplementation 'androidx.test.ext:junit:1.1.1'
    androidTestImplementation 'androidx.test.espresso:espresso-core:3.2.0'
}
cmakelists:
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html

# Sets the minimum version of CMake required to build the native library.

cmake_minimum_required(VERSION 3.10.2)

# 支持gnu++11
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++11")

# 1. 定义so库和头文件所在目录,方面后面使用
set(ffmpeg_lib_dir ${CMAKE_SOURCE_DIR}/../jniLibs/${ANDROID_ABI})
set(ffmpeg_head_dir ${CMAKE_SOURCE_DIR}/ffmpeg)

# 2. 添加头文件目录
include_directories(${ffmpeg_head_dir}/include)

#add ffmpeg
add_library( avutil
        SHARED
        IMPORTED )
set_target_properties( avutil
        PROPERTIES IMPORTED_LOCATION
        ${ffmpeg_lib_dir}/libavutil.so )

add_library( swresample
        SHARED
        IMPORTED )
set_target_properties( swresample
        PROPERTIES IMPORTED_LOCATION
        ${ffmpeg_lib_dir}/libswresample.so )

add_library( avcodec
        SHARED
        IMPORTED )
set_target_properties( avcodec
        PROPERTIES IMPORTED_LOCATION
        ${ffmpeg_lib_dir}/libavcodec.so )

add_library( avfilter
        SHARED
        IMPORTED)
set_target_properties( avfilter
        PROPERTIES IMPORTED_LOCATION
        ${ffmpeg_lib_dir}/libavfilter.so )

add_library( swscale
        SHARED
        IMPORTED)
set_target_properties( swscale
        PROPERTIES IMPORTED_LOCATION
        ${ffmpeg_lib_dir}/libswscale.so )

add_library( avformat
        SHARED
        IMPORTED)
set_target_properties( avformat
        PROPERTIES IMPORTED_LOCATION
        ${ffmpeg_lib_dir}/libavformat.so )

add_library( avdevice
        SHARED
        IMPORTED)
set_target_properties( avdevice
        PROPERTIES IMPORTED_LOCATION
        ${ffmpeg_lib_dir}/libavdevice.so )
#add end

# Declares and names the project.

project("ffmpegdemo")

# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.

add_library( # Sets the name of the library.
             native-lib

             # Sets the library as a shared library.
             SHARED

             # Provides a relative path to your source file(s).
             native-lib.cpp )

# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.

find_library( # Sets the name of the path variable.
#              log-lib

                # 4. 连接 FFmpeg 相关的库
                avutil
                swresample
                avcodec
                avfilter
                swscale
                avformat
                avdevice

              # Specifies the name of the NDK library that
              # you want CMake to locate.
#              log
        )

# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.

target_link_libraries( # Specifies the target library.
                       native-lib

                       # Links the target library to the log library
                       # included in the NDK.
#                       ${log-lib}
        )
cpp文件:
#include <jni.h>
#include <string>

extern "C" {
    #include <libavcodec/avcodec.h>
    #include <libavformat/avformat.h>
    #include <libavfilter/avfilter.h>
    #include <libavcodec/jni.h>

    JNIEXPORT jstring JNICALL
    Java_com_example_ffmpegdemo_MainActivity_stringFromJNI(JNIEnv* env, jobject /* this */) {
        std::string hello = "Hello from C++";
        return env->NewStringUTF(hello.c_str());
    }

    JNIEXPORT jstring JNICALL
    Java_com_example_ffmpegdemo_MainActivity_ffmpegInfo(JNIEnv *env, jobject thiz) {
//        char info[40000] = {0};
//        AVCodec *c_temp = av_codec_next(nullptr);
//        while (c_temp != nullptr) {
//            if (c_temp->decode != nullptr) {
//                sprintf(info, "%sdecode:", info);
//            } else {
//                sprintf(info, "%sencode:", info);
//            }
//            switch (c_temp->type) {
//                case AVMEDIA_TYPE_VIDEO:
//                    sprintf(info, "%s(video):", info);
//                    break;
//                case AVMEDIA_TYPE_AUDIO:
//                    sprintf(info, "%s(audio):", info);
//                    break;
//                default:
//                    sprintf(info, "%s(other):", info);
//                    break;
//            }
//            sprintf(info, "%s[%s]\n", info, c_temp->name);
//            c_temp = c_temp->next;
//        }
//
//        return env->NewStringUTF(info);

        avcodec_version();
    }
}
  • 写回答

1条回答 默认 最新

  • CSDN-Ada助手 CSDN-AI 官方账号 2022-09-07 18:58
    关注
    不知道你这个问题是否已经解决, 如果还没有解决的话:

    如果你已经解决了该问题, 非常希望你能够分享一下解决方案, 以帮助更多的人 ^-^
    评论

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