Chainguys 2021-07-02 10:24 采纳率: 93.6%
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已结题

怎么报这个错,有点懵逼!

import sys
import pygame
from ship import Ship
from settings import Settings
from bullet import Bullet
from alien import Alien

class Alieninvasion:
    """overall class to manage game assets and behavior"""

    def __init__(self):
        """initializing the game, and create game resources"""
        pygame.init()
        self.settings = Settings()

        self.screen = pygame.display.set_mode((
            self.settings.screen_width,
            self.settings.screen_height))
        pygame.display.set_caption("Alien Invasion")
        self.ship = Ship(self)
        self.bullets = pygame.sprite.Group()
        self.aliens = pygame.sprite.Group()

        self._creat_fleet()

    def _creat_fleet(self):
        alien = Alien(self)
        self.aliens.add(alien)

    def run_game(self):
        """start the main loop for the game"""
        while True:
            self._check_events()
            self.bullets.update()
            self.ship.update()
            self._update_bullets()
            print(len(self.bullets))
            self._update_screen()

    def _check_events(self):
        # respond to keypresses and mouse events
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                self._check_keydown_events(event)
            elif event.type == pygame.KEYUP:
                self._check_keyup_events(event)

    def _check_keydown_events(self, event):
        if event.key == pygame.K_RIGHT:
            self.ship.moving_right = True
        elif event.key == pygame.K_LEFT:
            self.ship.moving_left = True
        elif event.key == pygame.K_q:
            sys.exit()
        elif event.key == pygame.K_SPACE:
            self._fire_bullet()

    def _check_keyup_events(self, event):
        if event.key == pygame.K_RIGHT:
            self.ship.moving_right = False
        elif event.key == pygame.K_LEFT:
            self.ship.moving_left = False

    def _fire_bullet(self):
        if len(self.bullets)< self.settings.bullets_allowed:
            new_bullet = Bullet(self)
            self.bullets.add(new_bullet)
    def _update_bullets(self):
        self.bullets.update()
        for bullet in self.bullets.copy():
            if bullet.rect.bottom <= 0:
                self.bullets.remove(bullet)
    def _update_screen(self):

        # update images on screen
        self.screen.fill(self.settings.bg_color)
        self.ship.blitme()
        for bullet in self.bullets.sprites():
            bullet.draw_bullet()
        self.aliens.draw(self.screen)

        # watch for keyboard and mouse events.
        pygame.display.flip()

    def _create_fleet(self):
        """create the fleet of aliens"""
        # create an alien and find the number of aliens in a row
        # spcing between each alien is queal to one alien width
        alien = Alien(self)
        alien_width, alien_height = alien.rect.size
        available_space_x = self.settings.screen_width - (2 * alien_width)
        number_aliens_x = available_space_x // (2 * alien_width)
        # determine the number of rwos of aliens that fit
        ship_height = self.rect.height
        available_space_y = (
                self.settings.screen_height - (3 * alien_height) - ship_height)
        number_rows = available_space_y // (2 * alien_height)
        # create the full fleet of aliens
        for rwo_number in range(number_rows):

            # creating the first row of aliens
            for alien_number in range(number_aliens_x):
                self.create_alien(alien_number)

    def _create_screen(self, alien_number):

        alien = Alien(self)
        alien_width, alien_height = alien.rect.size
        alien.x = alien_width + 2 * alien_width * alien_number
        alien.rect.x = alien.x
        alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
        self.aliens.add(alien)


if __name__ == '__main__':
    # make a game instance and run the game.
    ai = Alieninvasion()
    ai.run_game()

最后报错是:
TypeError: pygame.sprite.Sprite.add() argument after * must be an iterable, not Alieninvasion
懵逼了。。。

  • 写回答

1条回答 默认 最新

  • 快ྂ乐ྂ至ྂ上ྂ 2021-07-02 11:19
    关注

    你错误信息截图,截完整,看看提示的哪一行的错误

    本回答被题主选为最佳回答 , 对您是否有帮助呢?
    评论

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  • 系统已结题 8月21日
  • 已采纳回答 8月13日

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