NEW: Added a function to retrieve an asset by using the term name (e.g. font, sprite) LocalizationManager.GetTranslatedObjectByTermName(TermName) FIX: Replaced all events using Action<..> by delegate...
一_叶子的博客最近学习,遇到一个感觉写的挺好用的...#if UNITY_EDITOR using UnityEditor; #endif using System; using UnityEngine; using System.IO; public class LogFileName { #if UNITY_EDITOR [MenuItem("QFramework/1.