以下是显示内容:
LogMainFrame: Project requires temp target (已启用RawInput插件)
LogLauncherProfile: Unable to use promoted target - J:/UE4项目/开车/Binaries/Win64/UE4Game.target does not exist.
UATHelper: 打包 (Windows (64-bit)): Running AutomationTool...
UATHelper: 打包 (Windows (64-bit)): Parsing command line: -ScriptsForProject=J:/UE4项目/开车/开车.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=J:/UE4项目/开车/开车.uproject -cook -stage -archive -archivedirectory=J:/xiangmu -package -ue4exe=H:\UE4\引擎\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -no
debuginfo -targetplatform=Win64 -build -clientconfig=Development -utf8output
UATHelper: 打包 (Windows (64-bit)): Setting up ProjectParams for J:\UE4项目\开车\开车.uproject
UATHelper: 打包 (Windows (64-bit)): 开车.uproject requires a temporary target.cs to be generated (RawInput plugin is enabled)
UATHelper: 打包 (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: 打包 (Windows (64-bit)): Running: H:\UE4\引擎\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe 开车 Win64 Development -Project=J:\UE4项目\开车\开车.uproject J:\UE4项目\开车\开车.uproject -NoUBTMakefiles -remoteini="J:\UE4项目\开车" -skipdeploy -Manifest=J:\UE4项目\开车\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\Administrator\AppData\Roaming\Unreal Engi
ne\AutomationTool\Logs\H+UE4+引擎+UE_4.26\UBT-开车-Win64-Development.txt"
UATHelper: 打包 (Windows (64-bit)): Writing manifest to J:\UE4项目\开车\Intermediate\Build\Manifest.xml
UATHelper: 打包 (Windows (64-bit)): Building 开车...
UATHelper: 打包 (Windows (64-bit)): Using Visual Studio 2019 14.29.30038 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037) and Windows 10.0.18362.0 SDK (D:\Windows Kits\10).
UATHelper: 打包 (Windows (64-bit)): [Upgrade]
UATHelper: 打包 (Windows (64-bit)): [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
UATHelper: 打包 (Windows (64-bit)): [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
UATHelper: 打包 (Windows (64-bit)): [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
UATHelper: 打包 (Windows (64-bit)): [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
UATHelper: 打包 (Windows (64-bit)): [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in 项目1.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: 打包 (Windows (64-bit)): [Upgrade]
UATHelper: 打包 (Windows (64-bit)): Building 4 actions with 4 processes...
UATHelper: 打包 (Windows (64-bit)): [1/4] SharedPCH.Core.cpp
UATHelper: 打包 (Windows (64-bit)): c1xx: fatal error C1083: ���������м��ļ�: ��J:\UE4项目\项目1\Intermediate\Build\Win64\项目1\Development\Core\SharedPCH.Core.h.pch��: No such file or directory
UATHelper: 打包 (Windows (64-bit)): Took 10.7516969s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: 打包 (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+UE4+引擎+UE_4.26\UBT-项目1-Win64-Development.txt)
UATHelper: 打包 (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: 打包 (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error