朱贝文 2021-07-30 16:13 采纳率: 100%
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unity打包WebGL没有报错,怎么回事?

unity打包WebGL没有成功,报错怎么回事?

IOException: Reading more than 2GB with this call is not supported
System.IO.File.ReadAllBytes (System.String path) (at <437ba245d8404784b9fbab9b439ac908>:0)
UnityEditor.WebGL.WebGlBuildPostprocessor.AssembleData (UnityEditor.Modules.BuildPostProcessArgs args, System.String outputPath) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:538)
UnityEditor.WebGL.WebGlBuildPostprocessor.AssembleOutput (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:632)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:933)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <3e481e8f36eb4d4c8d94b9ba6b2be438>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <3e481e8f36eb4d4c8d94b9ba6b2be438>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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  • 陈言必行 领域专家: 游戏开发技术领域 2021-07-30 16:30
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    报错不是说了:不支持使用此调用读取超过2GB的数据

    本回答被题主选为最佳回答 , 对您是否有帮助呢?
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问题事件

  • 系统已结题 9月28日
  • 已采纳回答 9月20日
  • 创建了问题 7月30日