```c#
Material mat = new Material(Shader.Find("Transparent/Diffuse"));
Texture texture = new WWW("file:///H:/GettingOverItWithBennettFoddyV1.5_chs_setup/game/level1/body.png").texture;
mat.mainTexture = texture;
GameObject.Find("Body").GetComponent<MeshRenderer>().material = mat;
```