shi_ge_ge的博客物体使用box collider碰撞检测太消耗性能,用坐标检测可以去掉碰撞器...using Spine.Unity; using TMPro; using UnityEditor; using UnityEngine; using UnityEngine.UI; public class touch_position : MonoBehaviour
警醒与鞭策的博客 (When used in an Addressable Scene, Unity does not copy the mesh data and always loads it from the AssetBundle.) To replace direct references with AssetReferences in your custom classes, follow these...