请帮我看看我的golang线程池的问题 一直报pannic
package amazonsChess
import (
"errors"
"log"
"sync"
)
type task struct {
rollout func(s *State, n *Node) float64
backupdate func(Wins float64, n *Node) *Node
n *Node
}
type goPool struct {
taskChannel chan *task
maxWaitingNum int
blockThreshold int
passThreshold int
blockState bool
openState bool
waitingTask int
wg sync.WaitGroup
waitingtaskLock sync.Mutex
}
func NewPool(maxWaitingNum, blockThreshold, passThreshold int, s *State, n *Node) *goPool {
pool := &goPool{
taskChannel: make(chan *task, maxWaitingNum),
maxWaitingNum: maxWaitingNum,
blockThreshold: blockThreshold, //最大线程数
passThreshold: passThreshold, //最小线程数
blockState: false, //线程池阻塞
openState: true, //线程池打开
waitingTask: 0, //任务队列任务数
}
go pool.scheduler(s, n)
return pool
}
func (p *goPool) add(rollout func(s *State, n *Node) float64, backupdate func(Wins float64, n *Node) *Node, n *Node) error {
if !p.openState {
return errors.New("pool closed")
}
for p.blockState { //任务队列阻塞就不添加
}
p.taskChannel <- &task{
rollout: rollout,
backupdate: backupdate,
n: n,
}
p.waitingtaskLock.Lock()
p.waitingTask++
if p.waitingTask >= p.blockThreshold {
p.blockState = true
}
p.waitingtaskLock.Unlock()
return nil
}
func (p *goPool) Close() {
p.openState = false
p.wg.Wait()
}
func (p *goPool) scheduler(s *State, n *Node) {
for {
if !p.openState {
return
}
select {
case task := <-p.taskChannel:
go func() {
//wins := task.rollout(s, n)
//task.backupdate(wins, n)
task.backupdate(task.rollout(s, n), n)
p.wg.Done()
}() //go worker
p.waitingtaskLock.Lock()
p.waitingTask--
if p.passThreshold >= p.waitingTask {
p.blockState = false
}
p.waitingtaskLock.Unlock()
p.wg.Add(1)
}
}
}
func (m *Mcts) threadpool(s *State, n *Node, num int, loop int) {
var p *goPool
p = new(goPool)
err := p.add(m.Rollout, m.Backupdate, n)
if err != nil {
log.Fatal(err)
}
p = NewPool(1000, 500, 100, s, n)
if num == loop {
p.Close()
}
}