问题遇到的现象和发生背景
ue5,创建c++类,成功打开vs2022,编译失败。
运行结果及报错内容
Running D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe -Target="UnrealEditor Win64 Development -Project=""E:/cpp/cpp/cpp.uproject""" -LiveCoding -LiveCodingModules="D:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="D:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Log file: C:\Users\hjj\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for UnrealEditor (no existing makefile)
ERROR: Expecting to find a type to be declared in a module rules named 'ConnecterUEPlugin' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
我想要达到的结果
求大家看看是什么原因,具体的解决方法是什么?