问题遇到的现象和发生背景
在此基础上,爱心左侧 加一段文案
爱心相册左边,像打字一样一个个显示出现就行了(能循环出现最好)
在此基础上,爱心左侧 加一段文案
爱心相册左边,像打字一样一个个显示出现就行了(能循环出现最好)
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>爱你</title>
<style>
.box {
margin-top: 1cm;
text-align: center;
}
</style>
</head>
<style>
* {
padding: 0;
margin: 0;
}
html, body {
height: 100%;
padding: 0;
margin: 0;
background: #000;
}
canvas {
position: absolute;
width: 100%;
height: 100%;
}
.aa {
position: fixed;
left: 50%;
bottom: 10px;
color: #ccc
}
/*3d立方体图片墙*/
#container {
width: 100%;
height: 100vh;
display: flex;
align-items: center;
justify-content: center;
perspective: 500px;
}
#box {
width: 150px;
height: 150px;
transform-style: preserve-3d;
transform: translateZ(-75px);
transition: transform 1s;
animation: spin 13s linear infinite;
}
#box div {
width: 150px;
height: 150px;
position: absolute;
}
img {
width: 150px;
height: 150px;
opacity: 0.9;
}
/*立方体的六个面*/
.front {
background-color: rgba(0,255,255,0.2);
transform: translateZ(75px); /*往外移动100像素*/
}
.back {
background-color: rgba(0,255,0,0.3);
transform: translateZ(-75px) rotateY(180deg); /*往里移动100像素,绕Y轴旋转180度*/
}
.left {
background-color: rgba(0,0,255,0.3);
transform: translateX(-75px) rotateY(-90deg); /*往左移动100像素,绕Y轴旋转90度*/
}
.right {
background-color: rgba(255,255,0,.3);
transform: translateX(75px) rotateY(90deg); /*往右移动100像素,绕Y轴旋转90度*/
}
.top {
background-color: rgba(255,0,255,.3);
transform: translateY(-75px) rotateX(90deg); /*向上移动100像素,绕X轴旋转90度*/
}
.bottom {
background-color: rgba(255,0,0,0.3);
transform: translateY(75px) rotateX(-90deg); /*向下移动100像素,绕X轴旋转90度*/
}
/*动画*/
@keyframes spin {
0% {
transform: rotateX(0deg);
}
20% {
transform: translateZ(-75px) rotateX(-90deg) rotateY(-90deg);
}
40% {
transform: rotateX(180deg);
}
60% {
transform: rotateX(360deg) rotateY(0deg);
}
80% {
transform: rotateX(360deg) rotateY(180deg);
}
100% {
transform: rotateX(360deg) rotateY(360deg);
}
}
/*雪花*/
.snowflake {
background: #fff;
border-radius: 50%;
background-size: 100% 100%;
position: fixed;
top: -3vh;
z-index: 0
}
@keyframes fall {
100% {
transform: translate3d(0, 100vh, 0);
}
}
/*文案样式*/
.word {
position: absolute;
line-height: 30px;
margin-top: -15px;
left: 0;
top: 50%;
display: flex;
color: #fff;
justify-content: space-between;
width: 100%;
z-index:9;font-size:20px
}
.word>div{width:50%;text-align:center}
</style>
<body>
<!--文案-->
<div class="word">
<div id="wLeft">左边的文字左边的文字左边的文字</div>
<div>右边文字右边文字右边文字</div>
</div>
<script>
+function () {
let wLeft = document.querySelector('#wLeft');
let s = wLeft.innerText.trim(), l = s.length,cur=1;
wLeft.innerHTML = '';
let delay = 500;//500ms打印一个字,要加快或者放慢速度改这里,单位毫秒
setInterval(() => {
wLeft.innerText = s.substr(0, cur);
cur++;
if (cur > l) cur = 1;
}, delay);
}();
</script>
<!--图片墙-->
<div id="container">
<div id="box">
<!--图片地址改为对应的本地地址-->
<div class="front"><img src="https://kysonlai.gitee.io/css3_cubic_wall/imgs/1.jpg" /></div>
<div class="back"><img src="https://kysonlai.gitee.io/css3_cubic_wall/imgs/2.jpg" /></div>
<div class="left"><img src="https://kysonlai.gitee.io/css3_cubic_wall/imgs/3.jpg" /></div>
<div class="right"><img src="https://kysonlai.gitee.io/css3_cubic_wall/imgs/4.jpg" /></div>
<div class="top"><img src="https://kysonlai.gitee.io/css3_cubic_wall/imgs/5.jpg" /></div>
<div class="bottom"><img src="https://kysonlai.gitee.io/css3_cubic_wall/imgs/6.png" /></div>
</div>
</div>
<!--雪花效果-->
<script>
+function () {
let arrEl = [], arrCss = [];
for (var i = 0; i < 300; i++) {//300个雪点,更加多改这里
let size = Math.ceil(Math.random() * 6);//雪点大小,随机1~6px大小
let left = Math.random() * 100;
let time = 5 + Math.random() * 8;
let delay = Math.random() * 10;
arrEl.push(`<div class='snowflake'></div>`);
arrCss.push(`.snowflake:nth-child(${i + 1}) {
width:${size}px;height:${size}px;
left: ${left}vw;
animation: fall ${time}s linear infinite;
animation-delay: -${delay}s;
}`);
}
document.write('<div>' + arrEl.join('') + '</div><style>' + arrCss.join('') + '</style>')
}();
</script>
<canvas id="pinkBoard"></canvas>
<script>
var settings = {
particles: {
length: 500,
duration: 2,
velocity: 100,
effect: -0.75,
size: 30,
},
};
(function () {
var b = 0;
var c = ["ms", "moz", "webkit", "o"];
for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"]
}
if (!window.requestAnimationFrame) {
window.requestAnimationFrame = function (h, e) {
var d = new Date().getTime();
var f = Math.max(0, 16 - (d - b));
var g = window.setTimeout(function () { h(d + f) }, f);
b = d + f;
return g
}
}
if (!window.cancelAnimationFrame) {
window.cancelAnimationFrame = function (d) {
clearTimeout(d)
}
}
}());
var Point = (function () {
function Point(x, y) {
this.x = (typeof x !== 'undefined') ? x : 0;
this.y = (typeof y !== 'undefined') ? y : 0;
}
Point.prototype.clone = function () {
return new Point(this.x, this.y);
};
Point.prototype.length = function (length) {
if (typeof length == 'undefined')
return Math.sqrt(this.x * this.x + this.y * this.y);
this.normalize();
this.x *= length;
this.y *= length;
return this;
};
Point.prototype.normalize = function () {
var length = this.length();
this.x /= length;
this.y /= length;
return this;
};
return Point;
})();
var Particle = (function () {
function Particle() {
this.position = new Point();
this.velocity = new Point();
this.acceleration = new Point();
this.age = 0;
}
Particle.prototype.initialize = function (x, y, dx, dy) {
this.position.x = x;
this.position.y = y;
this.velocity.x = dx;
this.velocity.y = dy;
this.acceleration.x = dx * settings.particles.effect;
this.acceleration.y = dy * settings.particles.effect;
this.age = 0;
};
Particle.prototype.update = function (deltaTime) {
this.position.x += this.velocity.x * deltaTime;
this.position.y += this.velocity.y * deltaTime;
this.velocity.x += this.acceleration.x * deltaTime;
this.velocity.y += this.acceleration.y * deltaTime;
this.age += deltaTime;
};
Particle.prototype.draw = function (context, image) {
function ease(t) {
return (--t) * t * t + 1;
}
var size = image.width * ease(this.age / settings.particles.duration);
context.globalAlpha = 1 - this.age / settings.particles.duration;
context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
};
return Particle;
})();
var ParticlePool = (function () {
var particles,
firstActive = 0,
firstFree = 0,
duration = settings.particles.duration;
function ParticlePool(length) {
// create and populate particle pool
particles = new Array(length);
for (var i = 0; i < particles.length; i++)
particles[i] = new Particle();
}
ParticlePool.prototype.add = function (x, y, dx, dy) {
particles[firstFree].initialize(x, y, dx, dy);
// handle circular queue
firstFree++;
if (firstFree == particles.length) firstFree = 0;
if (firstActive == firstFree) firstActive++;
if (firstActive == particles.length) firstActive = 0;
};
ParticlePool.prototype.update = function (deltaTime) {
var i;
// update active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].update(deltaTime);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].update(deltaTime);
for (i = 0; i < firstFree; i++)
particles[i].update(deltaTime);
}
// remove inactive particles
while (particles[firstActive].age >= duration && firstActive != firstFree) {
firstActive++;
if (firstActive == particles.length) firstActive = 0;
}
};
ParticlePool.prototype.draw = function (context, image) {
// draw active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].draw(context, image);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].draw(context, image);
for (i = 0; i < firstFree; i++)
particles[i].draw(context, image);
}
};
return ParticlePool;
})();
(function (canvas) {
var context = canvas.getContext('2d'),
particles = new ParticlePool(settings.particles.length),
particleRate = settings.particles.length / settings.particles.duration, // particles/sec
time;
function pointOnHeart(t) {
return new Point(
160 * Math.pow(Math.sin(t), 3),
130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
);
}
var image = (function () {
var canvas = document.createElement('canvas'),
context = canvas.getContext('2d');
canvas.width = settings.particles.size;
canvas.height = settings.particles.size;
function to(t) {
var point = pointOnHeart(t);
point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
return point;
}
context.beginPath();
var t = -Math.PI;
var point = to(t);
context.moveTo(point.x, point.y);
while (t < Math.PI) {
t += 0.01; // baby steps!
point = to(t);
context.lineTo(point.x, point.y);
}
context.closePath();
context.fillStyle = '#00FF7F';
context.fill();
var image = new Image();
image.src = canvas.toDataURL();
return image;
})();
function render() {
requestAnimationFrame(render);
var newTime = new Date().getTime() / 1000,
deltaTime = newTime - (time || newTime);
time = newTime;
context.clearRect(0, 0, canvas.width, canvas.height);
var amount = particleRate * deltaTime;
for (var i = 0; i < amount; i++) {
var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
var dir = pos.clone().length(settings.particles.velocity);
particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
}
particles.update(deltaTime);
particles.draw(context, image);
}
function onResize() {
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
}
window.onresize = onResize;
setTimeout(function () {
onResize();
render();
}, 10);
})(document.getElementById('pinkBoard'));
</script>
</body>
</html>