xiaomengxin333 2022-11-17 18:03 采纳率: 0%
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ue4无法编译该项目

ue4创建新项目出现下面报错怎么回事,怎么解决

无法编译该项目。要在Visual Studio中打开它吗?
Running E:/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="D:/cehsi/l/l.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for lEditor (no existing makefile)
@progress push 5%
Parsing headers for lEditor
Running UnrealHeaderTool "D:\cehsi\l\l.uproject" "D:\cehsi\l\Intermediate\Build\Win64\lEditor\Development\lEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\ASUS\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
Reflection code generated for lEditor in 6.9509499 seconds
@progress pop
Building lEditor.
Using Visual Studio 2019 14.29.30146 toolchain (D:\Visual Stio?½??ļ???\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (D:\Windows Kits\10).
Building 9 actions with 8 processes
@ progress 'Compiling C++ source code.' 0%
@ progress 'Compiling C++ source code.' 11%
[1/9] Default.rc2
@ progress 'Compiling C++ source code.' 22%
[2/9] SharedPCH.Engine.ShadowErrors.cpp
E:\UE_4.26\Engine\Source\Runtime\Core\Public\Traits/IsContiguousContainer.h(6): fatal error C1083: ?޷??򿪰????ļ?: ??initializer_list??: No such file or directory

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  • CSDN-Ada助手 CSDN-AI 官方账号 2022-11-17 20:02
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  • 创建了问题 11月17日