下了一步棋就判断平局了。自己一直没找到问题出在哪里。
#define _CRT_SECURE_NO_WARNINGS
#define ROW 3
#define COL 3
#include<stdlib.h>
#include<stdio.h>
#include<string.h>
#include<time.h>
//声明
void initboard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void playermove(char board[ROW][COL], int row, int col);
void computmove(char board[ROW][COL], int row, int col);
char iswin(char board[ROW][COL], int row, int col);
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void initboard(char board[ROW][COL], int row, int col)
{
int a = 0;
for (a = 0; a < row; a++)
{
int b = 0;
for (b = 0; b < col; b++)
{
board[a][b] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int a = 0;
for (a = 0; a < row; a++)
{
int b = 0;
for (b = 0; b < col; b++)
{
printf(" %c ", board[a][b]);
if (b < row - 1)
{
printf("|");
}
}
printf("\n");
if (a < row - 1)
{
for (b = 0; b < col; b++)
{
printf("---");
if (b < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
printf("\n");
}
void playermove(char board[ROW][COL], int row, int col)
{
int x = 0; int y = 0;
printf("玩家下棋\n");
printf("请输入要走的位置:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x-1][y-1] == ' ')
{
board[x-1][y-1] = '*';
}
else
{
printf("坐标被占用");
}
}
else
printf("坐标非法\n");
}
void computmove(char board[ROW][COL], int row, int col)
{
int x = 0; int y = 0;
printf("电脑下棋\n");
while (1)
{
x = rand() % row;//0-2
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//棋盘满了返回1
//棋盘没满返回0
int isfull(char board[ROW][COL],int row,int col)
{
int a = 0;
for (a = 0; a < row; a++)
{
int b = 0;
for (b = 0; b < col; b++)
{
if (board[a][b] == ' ');
{
return 0;
}
}
}
return 1;
}
char iswin(char board[ROW][COL], int row, int col)
{
int a = 0;
//横三行
for (a = 0; a < row; a++)
{
if (board[a][0] == board[a][1] && board[a][1] == board[a][2] && board[a][1] != ' ');
{
return board[a][1];
}
}
//竖三列
for (a = 0; a < col; a++)
{
if (board[0][a] == board[1][a] && board[0][a] ==board[2][a] && board[0][a] != ' ');
{
return board[0][a];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ');
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ');
{
return board[1][1];
}
if (1 == isfull(board, ROW, COL))
{
return 'q';
}
return 'C';
}
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
//初始化数组
initboard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
while (1)
{
//玩家下棋
playermove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢
ret = iswin(board,ROW,COL);
if (ret != 'C')
{
break;
}
//电脑下棋
computmove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢
ret = iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void menu()
{
printf("*****************\n");
printf("*****1.play *****\n");
printf("*****0.exit *****\n");
printf("*****************\n");
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏");
break;
default:
printf("输入错误!");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}