你好,您在去年7月份的评论区里附上了这样的代码
using Path = RosMessageTypes.Geometry.PoseStampedMsg;
public class UnitySubscriberRGBD : MonoBehaviour
{
public GameObject axisCube;
// Start is called before the first frame update
private void Start()
{
ROSConnection.instance.Subscribe<Path>("/RGBD", ColorChange);
}
var c = RGBD.pose[RGBD.];
我想请问一下你是怎么让它读到using RosMessageTypes.Geometry.PoseStampedMsg;的呢,是不是需要build一下消息,在RosMessageTypes文件里面有build好的.cs什么的才可以,但是PoseStampedMsg是自带的,不知道怎么build,这步是怎么实现的呢?