private void CreateItem(GameObject createCameObject, Vector3 createPosition, Quaternion createRotation)
{
GameObject itemGo = Instantiate(createCameObject, createPosition, createRotation);
itemGo.transform.SetParent(gameObject.transform);
itemPositionList.Add(createPosition);
NetworkServer.Spawn(itemGo);
}
unity mirror开始用上面代码在地图生成物体在主机上位置正常,客户端连接后同步到客户端的物体位置和主机不同步,这个问题怎么解决