将鼠标指针移动到红色区域的时候就会发生NotSupportedException的错误
但是切换为Standard页面就好了
错误报告:
NotSupportedException: The `default` value is not supported for --builder-style property.
Unity.UI.Builder.VisualElementExtensions+<>c__DisplayClass30_0.<RegisterCustomBuilderStyleChangeEvent>b__0 (UnityEngine.UIElements.CustomStyleResolvedEvent e) (at <a7fa0f15ce4649dab6610334ee297aff>:0)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase evt) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetAndDefaultPhase (UnityEngine.UIElements.EventBase evt) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <a7fa0f15ce4649dab6610334ee297aff>:0)
UnityEngine.UIElements.StyleSheets.HierarchyTraversal.Recurse (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <a7fa0f15ce4649dab6610334ee297aff>:0)
UnityEngine.UIElements.StyleSheets.HierarchyTraversal.Recurse (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <a7fa0f15ce4649dab6610334ee297aff>:0)
UnityEngine.UIElements.StyleSheets.HierarchyTraversal.Recurse (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <a7fa0f15ce4649dab6610334ee297aff>:0)
UnityEngine.UIElements.StyleSheets.HierarchyTraversal.Recurse (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <a7fa0f15ce4649dab6610334ee297aff>:0)
UnityEngine.UIElements.StyleSheets.HierarchyTraversal.Recurse (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <a7fa0f15ce4649dab6610334ee297aff>:0)
UnityEngine.UIElements.StyleSheets.HierarchyTraversal.Recurse (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <a7fa0f15ce4649dab6610334ee297aff>:0)
UnityEngine.UIElements.StyleSheets.HierarchyTraversal.Recurse (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <a7fa0f15ce4649dab6610334ee297aff>:0)
UnityEngine.UIElements.StyleSheets.HierarchyTraversal.Recurse (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <a7fa0f15ce4649dab6610334ee297aff>:0)
UnityEngine.UIElements.StyleSheets.HierarchyTraversal.Recurse (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <a7fa0f15ce4649dab6610334ee297aff>:0)
UnityEngine.UIElements.StyleSheets.HierarchyTraversal.Recurse (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <a7fa0f15ce4649dab6610334ee297aff>:0)
UnityEngine.UIElements.StyleSheets.HierarchyTraversal.Recurse (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <a7fa0f15ce4649dab6610334ee297aff>:0)
UnityEngine.UIElements.StyleSheets.HierarchyTraversal.Recurse (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <a7fa0f15ce4649dab6610334ee297aff>:0)
UnityEngine.UIElements.StyleSheets.HierarchyTraversal.Recurse (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <a7fa0f15ce4649dab6610334ee297aff>:0)
UnityEngine.UIElements.StyleSheets.HierarchyTraversal.Recurse (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <a7fa0f15ce4649dab6610334ee297aff>:0)
UnityEngine.UIElements.StyleSheets.HierarchyTraversal.Recurse (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <a7fa0f15ce4649dab6610334ee297aff>:0)
UnityEngine.UIElements.StyleSheets.HierarchyTraversal.Recurse (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <a7fa0f15ce4649dab6610334ee297aff>:0)
UnityEngine.UIElements.StyleSheets.HierarchyTraversal.Recurse (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <a7fa0f15ce4649dab6610334ee297aff>:0)
UnityEngine.UIElements.StyleSheets.HierarchyTraversal.Recurse (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <1996c2503ed641b49727999818e476e5>:0)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal.TraverseRecursive (UnityEngine.UIElements.VisualElement element, System.Int32 depth) (at <a7fa0f15ce4649dab6610334ee297aff>:0)
UnityEngine.UIElements.StyleSheets.HierarchyTraversal.Traverse (UnityEngine.UIElements.VisualElement element) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeStyleUpdater.ApplyStyles () (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeStyleUpdater.Update () (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <1996c2503ed641b49727999818e476e5>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <0c0e6a12c3cd4139a10cde73e21b7f17>:0)