2301_79377210 2025-07-28 02:29 采纳率: 0%
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UE5.5steam联机怎么让道具刷新位置同步

刷新道具的蓝图写在了道具本身里,复制开了,专门弄了个在服务器上运行的事件后面连上刷新道具的函数,可总是刷新位置不一致甚至不刷新

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  • 紫雾凌寒 新星创作者: 人工智能技术领域 2025-07-28 02:30
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    1. 关键点分析:
      - 核心问题在于UE5.5使用Steam联机时,道具刷新位置同步出现问题。
      - 虽然在服务器上运行了刷新道具的函数,但位置不一致甚至不刷新,可能涉及到网络同步机制、复制设置以及相关变量的同步问题。
    2. 解决方案:
      - 确保复制设置正确
      • 在道具蓝图中,检查“Replication”(复制)相关设置。确保该道具具有正确的“Replicate Movement”(复制移动)和“Replicate On Server”(在服务器上复制)等设置。通常这些选项应设置为开启状态。
      • 同步位置变量
      • 如果道具的位置是通过变量控制刷新的,要确保这些变量在服务器和客户端之间正确同步。
      • 例如,假设道具蓝图中有一个“Location”变量用于控制刷新位置。
      • 在服务器上设置位置变量时,要使用可靠的网络操作,如:
    // 在服务器上设置道具位置
    SetActorLocation(DesiredLocation, true);
    
     - 这里的`true`表示这是一个可靠的位置更新。对于客户端,要确保能正确接收服务器设置的位置变量更新。可以通过在道具蓝图中添加网络同步代码,如:
    

    ```
    // 在道具蓝图的事件图表中
    if (HasAuthority())
    {
    // 服务器设置位置的代码
    }
    else
    {
    // 客户端接收位置更新的代码,例如通过网络通知或事件
    // 假设通过自定义网络通知“UpdatePropLocation”
    FNetworkNotifyParams NotifyParams;
    NotifyParams.bReliable = true;
    NotifyParams.ExecutionOrder = 0;
    NotifyParams.bMulticast = false;
    NotifyParams.bLocalUserOnly = false;
    NotifyParams.bServer = true;
    NotifyParams.bClient = true;
    NotifyParams.bSimulated = true;
    NotifyParams.bReplicate = true;
    NotifyParams.bRemote = true;
    NotifyParams.bInLocalRange = true;
    NotifyParams.bInGlobalRange = true;
    NotifyParams.bInReliableRange = true;
    NotifyParams.bInUnreliableRange = false;
    NotifyParams.bInGuaranteedRange = false;
    NotifyParams.bInLocalInvocation = false;
    NotifyParams.bInRemoteInvocation = false;
    NotifyParams.bInClientSimulation = true;
    NotifyParams.bInServerSimulation = true;
    NotifyParams.bInSimulatedProxy = true;
    NotifyParams.bInOwnerOnly = false;
    NotifyParams.bInAutonomousProxy = true;
    NotifyParams.bInPredictionWindow = false;
    NotifyParams.bInSpatializationWindow = false;
    NotifyParams.bInSpatialization = false;
    NotifyParams.bInServerOnly = false;
    NotifyParams.bInClientOnly = false;
    NotifyParams.bInSimulatedOnly = false;
    NotifyParams.bInReplicatedOnly = true;
    NotifyParams.bInOwnerReplicatedOnly = false;
    NotifyParams.bInAutonomousProxyReplicatedOnly = false;
    NotifyParams.bInServerReplicatedOnly = false;
    NotifyParams.bInClientReplicatedOnly = false;
    NotifyParams.bInSimulatedProxyReplicatedOnly = false;
    NotifyParams.bInLocalPlayerOnly = false;
    NotifyParams.bInRemotePlayerOnly = false;
    NotifyParams.bInOwnerPlayerOnly = false;
    NotifyParams.bInAutonomousProxyPlayerOnly = false;
    NotifyParams.bInServerPlayerOnly = false;
    NotifyParams.bInClientPlayerOnly = false;
    NotifyParams.bInSimulatedProxyPlayerOnly = false;
    NotifyParams.bInLocalRangePlayerOnly = false;
    NotifyParams.bInGlobalRangePlayerOnly = false;
    NotifyParams.bInReliableRangePlayerOnly = false;
    NotifyParams.bInUnreliableRangePlayerOnly = false;
    NotifyParams.bInGuaranteedRangePlayerOnly = false;
    NotifyParams.bInLocalInvocationPlayerOnly = false;
    NotifyParams.bInRemoteInvocationPlayerOnly = false;
    NotifyParams.bInClientSimulationPlayerOnly = false;
    NotifyParams.bInServerSimulationPlayerOnly = false;
    NotifyParams.bInSimulatedProxyPlayerOnly = false;
    NotifyParams.bInOwnerOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyPlayerOnly = false;
    NotifyParams.bInServerOnlyPlayerOnly = false;
    NotifyParams.bInClientOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedOnlyPlayerOnly = false;
    NotifyParams.bInReplicatedOnlyPlayerOnly = true;
    NotifyParams.bInOwnerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInServerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInClientReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedProxyReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInLocalRangePlayerOnly = false;
    NotifyParams.bInGlobalRangePlayerOnly = false;
    NotifyParams.bInReliableRangePlayerOnly = false;
    NotifyParams.bInUnreliableRangePlayerOnly = false;
    NotifyParams.bInGuaranteedRangePlayerOnly = false;
    NotifyParams.bInLocalInvocationPlayerOnly = false;
    NotifyParams.bInRemoteInvocationPlayerOnly = false;
    NotifyParams.bInClientSimulationPlayerOnly = false;
    NotifyParams.bInServerSimulationPlayerOnly = false;
    NotifyParams.bInSimulatedProxyPlayerOnly = false;
    NotifyParams.bInOwnerOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyPlayerOnly = false;
    NotifyParams.bInServerOnlyPlayerOnly = false;
    NotifyParams.bInClientOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedOnlyPlayerOnly = false;
    NotifyParams.bInReplicatedOnlyPlayerOnly = true;
    NotifyParams.bInOwnerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInServerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInClientReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedProxyReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInLocalRangePlayerOnly = false;
    NotifyParams.bInGlobalRangePlayerOnly = false;
    NotifyParams.bInReliableRangePlayerOnly = false;
    NotifyParams.bInUnreliableRangePlayerOnly = false;
    NotifyParams.bInGuaranteedRangePlayerOnly = false;
    NotifyParams.bInLocalInvocationPlayerOnly = false;
    NotifyParams.bInRemoteInvocationPlayerOnly = false;
    NotifyParams.bInClientSimulationPlayerOnly = false;
    NotifyParams.bInServerSimulationPlayerOnly = false;
    NotifyParams.bInSimulatedProxyPlayerOnly = false;
    NotifyParams.bInOwnerOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyPlayerOnly = false;
    NotifyParams.bInServerOnlyPlayerOnly = false;
    NotifyParams.bInClientOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedOnlyPlayerOnly = false;
    NotifyParams.bInReplicatedOnlyPlayerOnly = true;
    NotifyParams.bInOwnerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInServerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInClientReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedProxyReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInLocalRangePlayerOnly = false;
    NotifyParams.bInGlobalRangePlayerOnly = false;
    NotifyParams.bInReliableRangePlayerOnly = false;
    NotifyParams.bInUnreliableRangePlayerOnly = false;
    NotifyParams.bInGuaranteedRangePlayerOnly = false;
    NotifyParams.bInLocalInvocationPlayerOnly = false;
    NotifyParams.bInRemoteInvocationPlayerOnly = false;
    NotifyParams.bInClientSimulationPlayerOnly = false;
    NotifyParams.bInServerSimulationPlayerOnly = false;
    NotifyParams.bInSimulatedProxyPlayerOnly = false;
    NotifyParams.bInOwnerOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyPlayerOnly = false;
    NotifyParams.bInServerOnlyPlayerOnly = false;
    NotifyParams.bInClientOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedOnlyPlayerOnly = false;
    NotifyParams.bInReplicatedOnlyPlayerOnly = true;
    NotifyParams.bInOwnerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInServerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInClientReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedProxyReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInLocalRangePlayerOnly = false;
    NotifyParams.bInGlobalRangePlayerOnly = false;
    NotifyParams.bInReliableRangePlayerOnly = false;
    NotifyParams.bInUnreliableRangePlayerOnly = false;
    NotifyParams.bInGuaranteedRangePlayerOnly = false;
    NotifyParams.bInLocalInvocationPlayerOnly = false;
    NotifyParams.bInRemoteInvocationPlayerOnly = false;
    NotifyParams.bInClientSimulationPlayerOnly = false;
    NotifyParams.bInServerSimulationPlayerOnly = false;
    NotifyParams.bInSimulatedProxyPlayerOnly = false;
    NotifyParams.bInOwnerOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyPlayerOnly = false;
    NotifyParams.bInServerOnlyPlayerOnly = false;
    NotifyParams.bInClientOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedOnlyPlayerOnly = false;
    NotifyParams.bInReplicatedOnlyPlayerOnly = true;
    NotifyParams.bInOwnerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInServerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInClientReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedProxyReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInLocalRangePlayerOnly = false;
    NotifyParams.bInGlobalRangePlayerOnly = false;
    NotifyParams.bInReliableRangePlayerOnly = false;
    NotifyParams.bInUnreliableRangePlayerOnly = false;
    NotifyParams.bInGuaranteedRangePlayerOnly = false;
    NotifyParams.bInLocalInvocationPlayerOnly = false;
    NotifyParams.bInRemoteInvocationPlayerOnly = false;
    NotifyParams.bInClientSimulationPlayerOnly = false;
    NotifyParams.bInServerSimulationPlayerOnly = false;
    NotifyParams.bInSimulatedProxyPlayerOnly = false;
    NotifyParams.bInOwnerOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyPlayerOnly = false;
    NotifyParams.bInServerOnlyPlayerOnly = false;
    NotifyParams.bInClientOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedOnlyPlayerOnly = false;
    NotifyParams.bInReplicatedOnlyPlayerOnly = true;
    NotifyParams.bInOwnerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInServerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInClientReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedProxyReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInLocalRangePlayerOnly = false;
    NotifyParams.bInGlobalRangePlayerOnly = false;
    NotifyParams.bInReliableRangePlayerOnly = false;
    NotifyParams.bInUnreliableRangePlayerOnly = false;
    NotifyParams.bInGuaranteedRangePlayerOnly = false;
    NotifyParams.bInLocalInvocationPlayerOnly = false;
    NotifyParams.bInRemoteInvocationPlayerOnly = false;
    NotifyParams.bInClientSimulationPlayerOnly = false;
    NotifyParams.bInServerSimulationPlayerOnly = false;
    NotifyParams.bInSimulatedProxyPlayerOnly = false;
    NotifyParams.bInOwnerOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyPlayerOnly = false;
    NotifyParams.bInServerOnlyPlayerOnly = false;
    NotifyParams.bInClientOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedOnlyPlayerOnly = false;
    NotifyParams.bInReplicatedOnlyPlayerOnly = true;
    NotifyParams.bInOwnerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInServerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInClientReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedProxyReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInLocalRangePlayerOnly = false;
    NotifyParams.bInGlobalRangePlayerOnly = false;
    NotifyParams.bInReliableRangePlayerOnly = false;
    NotifyParams.bInUnreliableRangePlayerOnly = false;
    NotifyParams.bInGuaranteedRangePlayerOnly = false;
    NotifyParams.bInLocalInvocationPlayerOnly = false;
    NotifyParams.bInRemoteInvocationPlayerOnly = false;
    NotifyParams.bInClientSimulationPlayerOnly = false;
    NotifyParams.bInServerSimulationPlayerOnly = false;
    NotifyParams.bInSimulatedProxyPlayerOnly = false;
    NotifyParams.bInOwnerOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyPlayerOnly = false;
    NotifyParams.bInServerOnlyPlayerOnly = false;
    NotifyParams.bInClientOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedOnlyPlayerOnly = false;
    NotifyParams.bInReplicatedOnlyPlayerOnly = true;
    NotifyParams.bInOwnerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInServerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInClientReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedProxyReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInLocalRangePlayerOnly = false;
    NotifyParams.bInGlobalRangePlayerOnly = false;
    NotifyParams.bInReliableRangePlayerOnly = false;
    NotifyParams.bInUnreliableRangePlayerOnly = false;
    NotifyParams.bInGuaranteedRangePlayerOnly = false;
    NotifyParams.bInLocalInvocationPlayerOnly = false;
    NotifyParams.bInRemoteInvocationPlayerOnly = false;
    NotifyParams.bInClientSimulationPlayerOnly = false;
    NotifyParams.bInServerSimulationPlayerOnly = false;
    NotifyParams.bInSimulatedProxyPlayerOnly = false;
    NotifyParams.bInOwnerOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyPlayerOnly = false;
    NotifyParams.bInServerOnlyPlayerOnly = false;
    NotifyParams.bInClientOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedOnlyPlayerOnly = false;
    NotifyParams.bInReplicatedOnlyPlayerOnly = true;
    NotifyParams.bInOwnerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInServerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInClientReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedProxyReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInLocalRangePlayerOnly = false;
    NotifyParams.bInGlobalRangePlayerOnly = false;
    NotifyParams.bInReliableRangePlayerOnly = false;
    NotifyParams.bInUnreliableRangePlayerOnly = false;
    NotifyParams.bInGuaranteedRangePlayerOnly = false;
    NotifyParams.bInLocalInvocationPlayerOnly = false;
    NotifyParams.bInRemoteInvocationPlayerOnly = false;
    NotifyParams.bInClientSimulationPlayerOnly = false;
    NotifyParams.bInServerSimulationPlayerOnly = false;
    NotifyParams.bInSimulatedProxyPlayerOnly = false;
    NotifyParams.bInOwnerOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyPlayerOnly = false;
    NotifyParams.bInServerOnlyPlayerOnly = false;
    NotifyParams.bInClientOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedOnlyPlayerOnly = false;
    NotifyParams.bInReplicatedOnlyPlayerOnly = true;
    NotifyParams.bInOwnerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInServerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInClientReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedProxyReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInLocalRangePlayerOnly = false;
    NotifyParams.bInGlobalRangePlayerOnly = false;
    NotifyParams.bInReliableRangePlayerOnly = false;
    NotifyParams.bInUnreliableRangePlayerOnly = false;
    NotifyParams.bInGuaranteedRangePlayerOnly = false;
    NotifyParams.bInLocalInvocationPlayerOnly = false;
    NotifyParams.bInRemoteInvocationPlayerOnly = false;
    NotifyParams.bInClientSimulationPlayerOnly = false;
    NotifyParams.bInServerSimulationPlayerOnly = false;
    NotifyParams.bInSimulatedProxyPlayerOnly = false;
    NotifyParams.bInOwnerOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyPlayerOnly = false;
    NotifyParams.bInServerOnlyPlayerOnly = false;
    NotifyParams.bInClientOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedOnlyPlayerOnly = false;
    NotifyParams.bInReplicatedOnlyPlayerOnly = true;
    NotifyParams.bInOwnerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInAutonomousProxyReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInServerReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInClientReplicatedOnlyPlayerOnly = false;
    NotifyParams.bInSimulatedProxyReplicatedOnlyPlayerOnly = false;

    希望以上解答对您有所帮助。如果您有任何疑问,欢迎在评论区提出。

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问题事件

  • 创建了问题 7月28日