I have an application that communicates over an API and a websocket. The websocket is used to publish updated userdata to the client if it is changed in the database - this works perfectly, except for the case that the websocket does not receive any data in some cases. After a few seconds, the websocket starts working again.
The server log (first, the websocket does not work and starts working again)
msg="Failed to write data to Websocket: websocket: close sent"
msg="Sending Ping Message to Client"
msg="Failed to write ping message to Websocket: websocket: close sent"
msg="Sending Ping Message to Client"
msg="Sending Ping Message to Client"
msg="Sending Ping Message to Client"
msg="Sending Ping Message to Client"
The client-side code:
<html>
<body>
<p id="data"></p>
</body>
<script>
var ws = new WebSocket("wss://example.com/ws");
function unloadPage() {
toggleLoader();
ws.onclose = function () {};
ws.close();
}
ws.onopen = function () {
ws.send('Ping');
};
ws.onerror = function (error) {
console.log('WebSocket Error ' + error);
var d = document.getElementById("data");
d.innerHTML += "<tr><td>Failed to connect to Server.</td></tr>"
};
ws.onmessage = function (e) {
console.log(e);
var data = e.data;
var d = document.getElementById("data");
var parsedjson = JSON.parse(data);
d.innerHTML = "";
for (var i = 0; i < parsedjson.length; i++) {
d.innerHTML += parsedjson;
}
};
ws.onclose = function () {
console.log("Websocket has been closed");
};
window.addEventListener("beforeunload", unloadPage);
</script>
</html>
The Go Code (routed through gorilla mux):
var (
upgrader = websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
CheckOrigin: func(r *http.Request) bool { return true },
}
pingPeriod = (pongPeriod * 9) / 10
pongPeriod = 60 * time.Second
writeWait = 10 * time.Second
)
func PingResponse(ws *websocket.Conn) {
conf := storage.GetConfig()
defer ws.Close()
ws.SetReadLimit(512)
ws.SetReadDeadline(time.Now().Add(pongPeriod))
ws.SetPongHandler(func(string) error { ws.SetReadDeadline(time.Now().Add(pongPeriod)); return nil })
for {
_, _, err := ws.ReadMessage()
if err != nil {
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway) {
conf.Log.Debugf("Websocket Ping Read Failed: %v", err)
}
return
} else {
conf.Log.Debugf("Received message from Websocket client")
}
}
}
func ServeAllUsersWebsocket(datachan chan *[]storage.UserResponse) http.Handler {
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
conf := storage.GetConfig()
ws, err := upgrader.Upgrade(w, r, nil)
if err != nil {
conf.Log.Debugf("Failed to upgrade data to Websocket: %v", err)
return
}
go allUserWebsocketWriter(ws, datachan)
go PingResponse(ws)
})
}
func allUserWebsocketWriter(ws *websocket.Conn, datachan chan *[]storage.UserResponse) {
conf := storage.GetConfig()
pingticker := time.NewTicker(pingPeriod)
defer func() {
pingticker.Stop()
ws.Close()
}()
userresponse, err := conf.Database.GetAllUsers()
if err != nil {
conf.Log.Errorf("Failed to query users from database: %v", err)
return
}
ws.SetWriteDeadline(time.Now().Add(writeWait))
err = ws.WriteJSON(&userresponse)
if err != nil {
conf.Log.Debugf("Failed to write initial user response: %v", err)
return
}
for {
select {
case data := <-datachan:
ws.SetWriteDeadline(time.Now().Add(writeWait))
err := ws.WriteJSON(&data)
if err != nil {
conf.Log.Debugf("Failed to write data to Websocket: %v", err)
return
}
case <-pingticker.C:
ws.SetWriteDeadline(time.Now().Add(writeWait))
conf.Log.Debugf("Sending Ping Message to Client")
if err := ws.WriteMessage(websocket.PingMessage, []byte{}); err != nil {
conf.Log.Debugf("Failed to write ping message to Websocket: %v", err)
return
}
}
}
}
Basically, we are posting the current data to the new Websocket Connection, when it is updated - this does always work. Afterwards, if the database changes, it posts the updated userlist into the channel - the websocket should then post it to the client which updates the list. We are also sending ping messages - which fail (as seen in the log above). The client itself does not log any errors or closes the websocket.