dt2015 2019-04-10 02:20
浏览 46
已采纳

在闭包上使用方法更好吗?

I have a simple type of data that only consists of an uint32, but many operations can be performed on this data. All files that use this data reside in the same package and therefore can access the unexported uint32 inside the struct which is not preferable. I recently learned about the power of closures and was wondering if it is better to use a struct that contains functions that perform the tasks or to have the uint32 stored in the struct and then just use methods with a receiver of the struct.

This is a basic representation of an OpenGL shader. Both the method and closure options, look the same to the caller but perform differently under the hood.

Closure:

type Shader struct {
    getID  func() uint32
    delete func()
}

func CreateShader(shader string) Shader {
    var id uint32
    //Do work...
    return Shader{
        getID: func() uint32 {
            return id
        },
        delete: func() {
            gl.DeleteShader(id)
        },
    }
}

Methods:

type Shader struct {
    id uint32
}

func CreateShader(shader string) Shader{
    var id uint32
    //Do work...
    return Shader{id: id}
}

func (s Shader) getID() uint32 {
    return s.id
}

func (s Shader) delete() {
    gl.DeleteShader(s.id)
}

Both options appear like this in use:

func main() {
    shader := CreateShader("shader.code")
    id := shader.getID()
    fmt.Println(id)
    shader.delete()
}

The miss use I thought to avoid was that the caller could affect the id type without Shader knowing. Something similar to:

shader.id = 4102 // or some other change

With the use of closures this behavior is impossible and requires the caller to go use the proper calls.

As mentioned in the comments, it is possible to use a shader package and unexport the shader type. I didn't use this because I thought it was improper to make an entire package just to hold one file. But perhaps it is proper if it solidifies correct use of the type.

Is there any reason that the closure version is "wrong" compared to the methods? Are there any golang standards that would classify either choice better suited for my use case? I expect the caller to not touch the id of the shader and think that the use of closures makes it clearer the proper use of the shader type.

  • 写回答

1条回答 默认 最新

  • dongyao8698 2019-04-10 06:19
    关注

    Closures and methods solve entirely different problems, so it's rare that you should ever ask which one to use in a particular situation.

    Having said that, closures can be a way to provide data protection, and are often (ab)used for this in languages which don't otherwise offer private variables (i.e. JavaScript).

    There's no reason to ever use them for this purpose in Go.

    本回答被题主选为最佳回答 , 对您是否有帮助呢?
    评论

报告相同问题?

悬赏问题

  • ¥15 网络科学导论,网络控制
  • ¥15 metadata提取的PDF元数据,如何转换为一个Excel
  • ¥15 关于arduino编程toCharArray()函数的使用
  • ¥100 vc++混合CEF采用CLR方式编译报错
  • ¥15 coze 的插件输入飞书多维表格 app_token 后一直显示错误,如何解决?
  • ¥15 vite+vue3+plyr播放本地public文件夹下视频无法加载
  • ¥15 c#逐行读取txt文本,但是每一行里面数据之间空格数量不同
  • ¥50 如何openEuler 22.03上安装配置drbd
  • ¥20 ING91680C BLE5.3 芯片怎么实现串口收发数据
  • ¥15 无线连接树莓派,无法执行update,如何解决?(相关搜索:软件下载)