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基于C语言扫雷游戏的设计与实现_qq2466200050的博客-CSDN博客_扫雷c语言代码
摘要 随着信息技术的快速发展,近年来,人们的生活已经离不开计算机。扫雷游戏是微软公司在1992年在windows系统上发布的一款益智类小游戏。直到今天这款小游戏依然存在。关键词 随机数;...
https://blog.csdn.net/qq2466200050/article/details/121803433
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROWS ROW + 2
#define COLS COL + 2
#define ROW 9
#define COL 9
void InitMine(char mine[ROWS][COLS], int row, int col, char set);
void SetMine(char mine[ROWS][COLS], int row, int col);
void DisplayMine(char show[ROWS][COLS], int row, int col);
int CountMine(char mine[ROWS][COLS], int x, int y);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
#define minecount 10
#define _CRT_SECURE_NO_WARNINGS
int is_win(char show[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
int c = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if ('*' == show[i][j])
{
c++;
}
}
}
return c;
}
void SpreadMine(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
int count = CountMine(mine, x, y);
if (0 == count)
{
show[x][y] = ' ';
if (show[x][y + 1] == '*')
SpreadMine(mine, show, x, y + 1);
if (show[x][y - 1] == '*')
SpreadMine(mine, show, x, y - 1);
if (show[x + 1][y] == '*')
SpreadMine(mine, show, x + 1, y);
if (show[x + 1][y - 1] == '*')
SpreadMine(mine, show, x + 1, y - 1);
if (show[x + 1][y + 1] == '*')
SpreadMine(mine, show, x + 1, y + 1);
if (show[x - 1][y] == '*')
SpreadMine(mine, show, x - 1, y);
if (show[x - 1][y + 1] == '*')
SpreadMine(mine, show, x - 1, y + 1);
if (show[x - 1][y - 1] == '*')
SpreadMine(mine, show, x - 1, y - 1);
}
else
{
show[x][y] = count + '0';
}
}
int CountMine(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y + 1] + mine[x][y + 1]
+ mine[x + 1][y + 1] + mine[x - 1][y]
+ mine[x + 1][y] + mine[x - 1][y - 1]
+ mine[x][y - 1] + mine[x + 1][y - 1] - 8 * '0');
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int c = row * col - minecount;
while (1)
{
printf("请输入坐标(x,y):");
scanf("%d%d", &x, &y);
if (x <= row && x >= 1 && y <= col && y >= 1)
{
if (mine[x][y] == '0')
{
SpreadMine(mine, show, x, y);
system("cls");
DisplayMine(show, ROW, COL);
if (is_win(show, ROW, COL) == minecount)
{
printf("恭喜你赢了!\n");
DisplayMine(mine, ROW, COL);
break;
}
}
else
{
printf("很遗憾你被炸死了~\n");
DisplayMine(mine, ROW, COL);
break;
}
}
else
{
printf("输入坐标越界,请重新输入:");
}
}
}
void InitMine(char mine[ROWS][COLS], int row, int col, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
mine[i][j] = set;
}
}
}
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int c = 0;
while (c != minecount)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
c++;
}
}
}
void DisplayMine(char show[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
if (0 == i)
{
printf("%d ", j);
}
else
{
printf("%c ", show[i][j]);
}
}
printf("\n");
}
}
#define _CRT_SECURE_NO_WARNINGS
game()
{
system("cls");
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
InitMine(mine, ROWS, COLS, '0');
InitMine(show, ROWS, COLS, '*');
SetMine(mine, ROW, COL);
DisplayMine(show, ROW, COL);
FindMine(mine, show, ROW, COL);
}
menu()
{
printf("┏━━━━━━┓━━━━━━━━━━━━━━━━━━━━┓━━━━━━━━━━━┓\n");
printf("┣━━━━━━┫━━━━━━1.PLAY━━━━━━━━┫━━━━━━━━━━━┫\n");
printf("┣━━━━━━┫━━━━━━1.EXIT━━━━━━━━┫━━━━━━━━━━━┫\n");
printf("┗━━━━━━┛━━━━━━━━━━━━━━━━━━━━┛━━━━━━━━━━━┛\n");
}
test()
{
srand((unsigned int)time(NULL));
int n = 0;
do
{
menu();
scanf("%d", &n);
switch (n)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("请重新选择\n");
break;
}
} while (n);
}
int main()
{
test();
return 0;
}