谁能帮我看一下这个代码哪里错了,我老报错
from Walimaker import *
setup(1024,512)
bg_far1=Character('./Background/scroll_bg_far.png')
bg_far2=Character('./Background/scroll_bg_far.png')
bg_far2.x=2048
hills1=Character('./Background/hills-scroll.png')
hills2=Character('./Background/hills-scroll.png')
hills2.x=2048
hills1.y=-50
hills2.y=-50
bg_grass1=Character('./Background/bg_grass.png')
bg_grass2=Character('./Background/bg_grass.png')
bg_grass2.x=2048
horse_run_img=['./Sprite/Horse/horse-run-00.png',
'./Sprite/Horse Ice/ice-horse-run-01.png',
'./Sprite/Horse Ice/ice-horse-run-02.png',
'./Sprite/Horse Ice/ice-horse-run-03.png',
'./Sprite/Horse Ice/ice-horse-run-04.png',
'./Sprite/Horse Ice/ice-horse-run-05.png',
'./Sprite/Horse Ice/ice-horse-run-06.png',]
horse_jump_img=['./Sprite/Horse/horse-run-00.png',
'./Sprite/Horse Ice/ice-horse-jump-01.png',
'./Sprite/Horse Ice/ice-horse-jump-02.png',
'./Sprite/Horse Ice/ice-horse-jump-03.png',
'./Sprite/Horse Ice/ice-horse-jump-04.png',
'./Sprite/Horse Ice/ice-horse-jump-05.png',
'./Sprite/Horse Ice/ice-horse-jump-06.png',]
horse_img={'run':horse_run_img,'jump':horse_jump_img}
horse=Character(horse_img)
horse.state='run'
horse.play_anim()#播放图片
#horse.dt=0.005极快的速度 更改马的速度
horse.set_dt('run',0.01)
horse.set_dt('jump',0.01)
horse.goto(-400,-110)#更改位置x,y
horse.ay=-0.9
#金币 Sprite 动画精灵 Sheet 清单
coin_img=SpriteSheet('./Sprite/coin_gold.png',8,1)
coin1=Character(coin_img)
coin1.play_anim()
coin1.scale(3)
coin1.x=1000
coin2=Character(coin_img)
coin2.play_anim()
coin2.scale(3)
coin2.x=2000
#计分
text=TextBox(100)#字体大小
text.print('吃屎量:0')
text.goto(0,150)
score=0#计分
#蝙蝠
bat_img=SpriteSheet('./Sprite/bat.png',4,4)
bat1.play_anim()
bat2=Character(bat_img[13:])
bat2.play_anim()
bat1.scale(3)
bat2.scale(3)
bat1.x=1500
bat2.x=3000
while True:
bg_far1.backward(10)
bg_far2.backward(10)
hills1.backward(10)
hills2.backward(10)
bg_grass1.backward(10)
bg_grass2.backward(10)
if bg_far1.x<-2030:
bg_far1.x=bg_far2.x+2040
if bg_far2.x<-2030:
bg_far2.x=bg_far1.x+2040
if hills1.x<-2030:
hills1.x=hills2.x+2040
if hills2.x<-2030:
hills2.x=hills1.x+2040
if bg_grass1.x<-2030:
bg_grass1.x=bg_grass2.x+2040
if bg_grass2.x<-2030:
bg_grass2.x=bg_grass1.x+2040
#小马的跳跃
horse.vy+=horse.ay
if horse.collide (bg_grass1) or horse.collide (bg_grass2):
horse.vy=max(0,horse.vy)
horse.state='run'
if key_pressed(K_SPACE):
horse.state='jump'
horse.vy=15
horse.y+=horse.vy
#金币
coin1.backward(10)
coin2.backward(10)
if coin1.x<1000:
coin1.x=1000
horse.play_snd('./snd/金币.wav')
if coin2.x<1000:
coin2.x<1000
('./snd/金币.wav')
if horse.collide(coin1):
coin1.x=1500
score +=1
text.print(f'吃屎量:{score}')
if horse.collide(coin2):
coin2.x=1500
score +=1
text.print(f'吃屎量:{score}')
bat1.backward(10)
bat2.backward(10)
if bat1.x<-1500:
bat1.x=-1500
if bat2.x<-1500:
bat2.x=-1500
if horse.collide(bat1) or horse.collide(bat2):
text.print('noooooooooooooo')
while True:
if key_pressed(K_r):
bat1.x=1500
bat2.x=2500
score=0
text.print(f'吃屎量:{score}')
break
update()
update()