m0_75106116 2023-02-21 15:49 采纳率: 100%
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如何用python编写sliding puzzlz(帮写代码)

In this assignment, you are going to design and develop an interactive sliding puzzle game for both 8 and 15 numbers. An 8-number puzzle has a square-framed board consisting of 8 square tiles, numbered 1 to 8, initially placed in random order, while a 15-number puzzle there are 15 numbered square tiles, from 1 to 15, as shown above respectively. The game board has an empty space where one of adjacent tiles slides to. The objective of the game is to re-arrange the tiles into a sequential order by their numbers (left to right, top to bottom) by repeatedly making sliding moves (left, right, up or down). The following figure shows an example of one 8-number puzzle where “INITIAL” is the starting point of the game, and the player needs to repeatedly slide one adjacent tile, one at a time, to the unoccupied space (the empty space) until all numbers appear sequentially, ordered from left to right, top to bottom, shown as “FINAL”.

img

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  • 特创数字科技 阿克苏市特创数字科技中心官方账号 2023-02-22 23:50
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    代码:
    #import the necessary libraries
    import random
    #define the size of the puzzle
    size = 3
    #create a list of numbers from 0 to size^2 - 1
    numbers = [i for i in range(size**2)]
    #shuffle the list
    random.shuffle(numbers)
    #create a 2D array of size x size
    puzzle = [[0 for i in range(size)] for j in range(size)]
    #fill the array with the shuffled numbers
    for i in range(size):
        for j in range(size):
            puzzle[i][j] = numbers[i*size + j]
    #function to check if the puzzle is solved
    def is_solved(puzzle):
        for i in range(size):
            for j in range(size):
                if puzzle[i][j] != i*size + j:
                    return False
        return True
    #function to move the empty tile
    def move_tile(puzzle, direction):
        #find the empty tile
        for i in range(size):
            for j in range(size):
                if puzzle[i][j] == 0:
                    empty_tile = (i, j)
                    break
        
        #check if the move is valid
        if direction == 'up':
            if empty_tile[0] == 0:
                return False
            else:
                puzzle[empty_tile[0]][empty_tile[1]] = puzzle[empty_tile[0] - 1][empty_tile[1]]
                puzzle[empty_tile[0] - 1][empty_tile[1]] = 0
                return True
        elif direction == 'down':
            if empty_tile[0] == size - 1:
                return False
            else:
                puzzle[empty_tile[0]][empty_tile[1]] = puzzle[empty_tile[0] + 1][empty_tile[1]]
                puzzle[empty_tile[0] + 1][empty_tile[1]] = 0
                return True
        elif direction == 'left':
            if empty_tile[1] == 0:
                return False
            else:
                puzzle[empty_tile[0]][empty_tile[1]] = puzzle[empty_tile[0]][empty_tile[1] - 1]
                puzzle[empty_tile[0]][empty_tile[1] - 1] = 0
                return True
        elif direction == 'right':
            if empty_tile[1] == size - 1:
                return False
            else:
                puzzle[empty_tile[0]][empty_tile[1]] = puzzle[empty_tile[0]][empty_tile[1] + 1]
                puzzle[empty_tile[0]][empty_tile[1] + 1] = 0
                return True
    #function to print the puzzle
    def print_puzzle(puzzle):
        for i in range(size):
            for j in range(size):
                print(puzzle[i][j], end=' ')
            print()
    #main loop
    while not is_solved(puzzle):
        print_puzzle(puzzle)
        direction = input('Enter the direction to move the empty tile (up/down/left/right): ')
        if move_tile(puzzle, direction):
            print('Tile moved!')
        else:
            print('Invalid move!')
    print('Puzzle solved!')
    
    
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