编写TSP(旅行商问题)的实例生成器,城市的位置用在单位正方形内的随机点表示。并分别用A*算法与爬山法、遗传算法来求解TSP问题实例。
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用A*算法、爬山法、遗传算法解决旅行商问题
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5条回答 默认 最新
- PhoenixRiser 2023-07-12 13:30关注
TechWhizKid参考GPT回答:
以下是使用A*算法、爬山法和遗传算法解决旅行商问题的示例代码:
A*算法:
import heapq # 定义城市类 class City: def __init__(self, name, x, y): self.name = name self.x = x self.y = y def __str__(self): return self.name # 计算两个城市之间的距离 def calculate_distance(city1, city2): return ((city2.x - city1.x) ** 2 + (city2.y - city1.y) ** 2) ** 0.5 # A*算法求解TSP问题 def solve_tsp_A_star(cities, start_city): # 定义优先队列 pq = [] heapq.heappush(pq, (0, [start_city], set())) while pq: cost, path, visited = heapq.heappop(pq) current_city = path[-1] # 判断是否已经访问过所有城市 if len(path) == len(cities): return path, cost for city in cities: if city != current_city and city not in visited: new_cost = cost + calculate_distance(current_city, city) heuristic = calculate_distance(city, start_city) heapq.heappush(pq, (new_cost + heuristic, path + [city], visited | {city})) return None # 示例生成器:生成随机城市列表 def generate_cities(num_cities): import random cities = [] for i in range(num_cities): name = chr(ord('A') + i) x = random.random() y = random.random() cities.append(City(name, x, y)) return cities # 测试示例 cities = generate_cities(5) start_city = cities[0] path, cost = solve_tsp_A_star(cities, start_city) print("Path:", ' -> '.join(str(city) for city in path)) print("Total Cost:", cost)
爬山法:
import random # 评估路径的总距离 def evaluate_path(cities, path): total_distance = 0 for i in range(len(path)): city1 = path[i] city2 = path[(i + 1) % len(path)] total_distance += calculate_distance(cities[city1], cities[city2]) return total_distance # 随机生成初始路径 def generate_initial_path(num_cities): path = list(range(num_cities)) random.shuffle(path) return path # 爬山法求解TSP问题 def solve_tsp_hill_climbing(cities): num_cities = len(cities) current_path = generate_initial_path(num_cities) current_cost = evaluate_path(cities, current_path) while True: neighbors = [] for i in range(num_cities): for j in range(i + 1, num_cities): neighbor = current_path.copy() neighbor[i], neighbor[j] = neighbor[j], neighbor[i] neighbors.append(neighbor) best_neighbor = None best_neighbor_cost = float('inf') for neighbor in neighbors: neighbor_cost = evaluate_path(cities, neighbor) if neighbor_cost < best_neighbor_cost: best_neighbor = neighbor best_neighbor_cost = neighbor_cost if best_neighbor_cost < current_cost: current_path = best_neighbor current_cost = best_neighbor_cost else: break return current_path, current_cost # 测试示例 cities = generate_cities(5) path, cost = solve_tsp_hill_climbing(cities) print("Path:", ' -> '.join(cities[i].name for i in path)) print("Total Cost:", cost)
遗传算法:
import random # 生成初始种群 def generate_initial_population(num_cities, population_size): population = [] for _ in range(population_size): path = list(range(num_cities)) random.shuffle(path) population.append(path) return population # 评估个体路径的适应度(倒数距离) def evaluate_fitness(cities, path): distance = evaluate_path(cities, path) return 1 / distance # 选择父代个体 def selection(population, fitness): # 使用轮盘赌选择方法 total_fitness = sum(fitness) probabilities = [fit / total_fitness for fit in fitness] selected_indices = random.choices(range(len(population)), probabilities, k=2) return [population[idx] for idx in selected_indices] # 交叉生成子代个体 def crossover(parent1, parent2): # 使用顺序交叉算子 num_cities = len(parent1) start = random.randint(0, num_cities - 2) end = random.randint(start + 1, num_cities - 1) child = [-1] * num_cities # 保留父代1的部分路径 for i in range(start, end + 1): child[i] = parent1[i] # 填充子代剩余部分 index = 0 for i in range(num_cities): if child[index] == -1: while parent2[index] in child: index = (index + 1) % num_cities child[index] = parent2[index] index = (index + 1) % num_cities return child # 变异个体 def mutate(individual): # 使用交换变异算子 index1 = random.randint(0, len(individual) - 1) index2 = random.randint(0, len(individual) - 1) individual[index1], individual[index2] = individual[index2], individual[index1] return individual # 遗传算法求解TSP问题 def solve_tsp_genetic(cities, population_size, num_generations): num_cities = len(cities) population = generate_initial_population(num_cities, population_size) best_path = None best_cost = float('inf') for _ in range(num_generations): fitness = [evaluate_fitness(cities, path) for path in population] for i in range(population_size): if fitness[i] > best_cost: best_path = population[i] best_cost = fitness[i] new_population = [best_path] while len(new_population) < population_size: parent1, parent2 = selection(population, fitness) child = crossover(parent1, parent2) child = mutate(child) new_population.append(child) population = new_population return best_path, 1 / best_cost # 测试 示例 cities = generate_cities(5) path, cost = solve_tsp_genetic(cities, population_size=10, num_generations=100) print("Path:", ' -> '.join(cities[i].name for i in path)) print("Total Cost:", cost)
4.3
import random # 评估路径的总距离 def evaluate_path(cities, path): total_distance = 0 for i in range(len(path)): city1 = path[i] city2 = path[(i + 1) % len(path)] total_distance += calculate_distance(cities[city1], cities[city2]) return total_distance # 随机生成初始路径 def generate_initial_path(num_cities): path = list(range(num_cities)) random.shuffle(path) return path # 爬山法求解TSP问题 def solve_tsp_hill_climbing(cities): num_cities = len(cities) current_path = generate_initial_path(num_cities) current_cost = evaluate_path(cities, current_path) while True: neighbors = [] for i in range(num_cities): for j in range(i + 1, num_cities): neighbor = current_path.copy() neighbor[i], neighbor[j] = neighbor[j], neighbor[i] neighbors.append(neighbor) best_neighbor = None best_neighbor_cost = float('inf') for neighbor in neighbors: neighbor_cost = evaluate_path(cities, neighbor) if neighbor_cost < best_neighbor_cost: best_neighbor = neighbor best_neighbor_cost = neighbor_cost if best_neighbor_cost < current_cost: current_path = best_neighbor current_cost = best_neighbor_cost else: break return current_path, current_cost # 使用MST启发式的A*算法求解TSP问题 def solve_tsp_A_star_MST(cities, start_city): # 构建MST def build_MST(cities): visited = set() mst = [] current_city = start_city visited.add(current_city) while len(visited) < len(cities): min_distance = float('inf') nearest_city = None for city in cities: if city != current_city and city not in visited: distance = calculate_distance(current_city, city) if distance < min_distance: min_distance = distance nearest_city = city mst.append((current_city, nearest_city)) visited.add(nearest_city) current_city = nearest_city return mst # 计算MST的总代价 def calculate_MST_cost(mst): total_cost = 0 for edge in mst: total_cost += calculate_distance(edge[0], edge[1]) return total_cost # 启发式函数:剩余路径的最小生成树代价 def heuristic(city, visited): remaining_cities = set(cities) - visited remaining_mst = build_MST(remaining_cities) remaining_cost = calculate_MST_cost(remaining_mst) return remaining_cost # A*算法求解TSP问题 def solve_tsp_A_star(cities, start_city): pq = [] heapq.heappush(pq, (0, [start_city], set())) while pq: cost, path, visited = heapq.heappop(pq) current_city = path[-1] if len(path) == len(cities): return path, cost for city in cities: if city != current_city and city not in visited: new_cost = cost + calculate_distance(current_city, city) h = heuristic(city, visited) heapq.heappush(pq, (new_cost + h, path + [city], visited | {city})) return None mst = build_MST(cities) mst_cost = calculate_MST_cost(mst) path, cost = solve_tsp_A_star(cities, start_city) return path, cost, mst_cost # 测试示例 cities = generate_cities(5) start_city = cities[0] # 使用爬山法求解TSP问题 hill_climbing_path, hill_climbing_cost = solve_tsp_hill_climbing(cities) # 使用MST启发式的A*算法求解TSP问题 a_star_path, a_star_cost, mst_cost = solve_tsp_A_star_MST(cities, start_city) print("Hill Climbing Path:", ' -> '.join(cities[i].name for i in hill_climbing_path)) print("Hill Climbing Cost:", hill_climbing_cost) print() print("A* with MST Heuristic Path:", ' -> '.join(cities[i].name for i in a_star_path)) print("A* with MST Heuristic Cost:", a_star_cost) print("Minimum Spanning Tree (MST) Cost:", mst_cost)
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