unity打包的exe程序在特定电脑上会崩溃,通过把模型都去掉貌似就不崩溃了,去掉一部分不会打开就崩溃,通过windbg查看dmp文件定位到的函数没有显示在哪个代码里,我不太清楚这个错误的位置在哪里
查看dmp文件出来的部分信息
总是提示有代码,只能加个代码块了
EXCEPTION_RECORD: ffffffffffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00007ffeda1ec781 (UnityPlayer!qsort_internal::QSortBlittableMultiThreadedImpl<ScriptableLoopObjectData,RenderObjectSorter,`qsort_internal::QSortBlittableMultiThreaded<ScriptableLoopObjectData,RenderObjectSorter>'::`2'::Sorter>::BucketSegment+0x0000000000000271)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000001
Parameter[1]: 0000000000000000
Attempt to write to address 0000000000000000
STACK_TEXT:
00000029`97cff520 00007ffe`da1fa698 : 00000000`00000050 00000135`c7d99801 00007ffe`00000010 00000029`97cff5c0 : UnityPlayer!qsort_internal::QSortBlittableMultiThreadedImpl<ScriptableLoopObjectData,RenderObjectSorter,`qsort_internal::QSortBlittableMultiThreaded<ScriptableLoopObjectData,RenderObjectSorter>'::`2'::Sorter>::BucketSegment+0x271
00000029`97cff5a0 00007ffe`da23f71d : 0000068b`00000cc1 00000133`f023a420 00000133`f023a420 00000000`00000027 : UnityPlayer!qsort_internal::QSortBlittableMultiThreadedImpl<ScriptableLoopObjectData,RenderObjectSorter,`qsort_internal::QSortBlittableMultiThreaded<ScriptableLoopObjectData,RenderObjectSorter>'::`2'::Sorter>::SortSegmentJob+0x88
00000029`97cff5e0 00007ffe`da23e80d : 00000133`f0218880 00000133`f0719c40 00000133`f02aa300 00000000`0000000d : UnityPlayer!ujob_execute_job+0x34d
00000029`97cff750 00007ffe`da241284 : 00000133`f0218880 00000133`0000000d 00000029`97cff980 00000133`f023a420 : UnityPlayer!lane_guts+0x2fd
00000029`97cff7d0 00007ffe`da689d11 : 00000000`00000004 00000133`f02c87f0 00000133`f02c87f0 00000000`00000009 : UnityPlayer!worker_thread_routine+0x94
00000029`97cff880 00007fff`57b87034 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : UnityPlayer!Thread::RunThreadWrapper+0x481
00000029`97cff9c0 00007fff`592a2651 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : kernel32!BaseThreadInitThunk+0x14
00000029`97cff9f0 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x21