You can emulate the AppEngine datastore interface using reflect
; usually I say minimize reflection, but you (and AppEngine and other ORMs) have no other great option here to present the interface you want. For something emulating Get
you:
- get a
reflect.Value
with ValueOf()
- get the type of the thing you want to create
- create it with
reflect.Zero
- optionally fill in some data with
reflect.Field()
, etc.
- use
reflect.Indirect()
and Value.Set()
to set the original through the pointer.
A trivial example that just zeroes a struct through a pointer is at http://play.golang.org/p/g7dNlrG_vr and copied here:
package main
import (
"fmt"
"reflect"
)
func main() {
i := 1
clear(&i)
fmt.Println(i)
}
func clear(dst interface{}) {
// ValueOf to enter reflect-land
dstPtrValue := reflect.ValueOf(dst)
// need the type to create a value
dstPtrType := dstPtrValue.Type()
// *T -> T, crashes if not a ptr
dstType := dstPtrType.Elem()
// the *dst in *dst = zero
dstValue := reflect.Indirect(dstPtrValue)
// the zero in *dst = zero
zeroValue := reflect.Zero(dstType)
// the = in *dst = 0
dstValue.Set(zeroValue)
}
For emulating GetMulti
you need more steps to work with the slice. An example is at http://play.golang.org/p/G_6jit2t-2 and below:
package main
import (
"fmt"
"reflect"
)
func main() {
s := []int{}
getMultiZeroes(&s, 10)
fmt.Println(s)
}
func getMultiZeroes(slicePtrIface interface{}, howMany int) {
// enter `reflect`-land
slicePtrValue := reflect.ValueOf(slicePtrIface)
// get the type
slicePtrType := slicePtrValue.Type()
// navigate from `*[]T` to `T`
sliceElemType := slicePtrType.Elem().Elem() // crashes if input type not `*[]T`
// we'll need this to Append() to
sliceValue := reflect.Indirect(slicePtrValue)
// and this to Append()
sliceElemValue := reflect.Zero(sliceElemType)
// append requested number of zeroes
for i := 0; i < howMany; i++ {
// s := append(s, v)
sliceValue.Set(reflect.Append(sliceValue, sliceElemValue))
}
}
In live code (as opposed to testing like you're doing), it'd be faster to use a type switch (as Martin suggested) so that specialized native code runs for each type; that might also be handy if you have different behavior by type. An example for GetMulti
is at http://play.golang.org/p/q-9WyUqv6P and below:
package main
import "fmt"
func main() {
s := []int{}
getZeroes(&s)
fmt.Println(s)
fails := []float32{}
getZeroes(&fails)
}
func getZeroes(slicePtrIface interface{}) {
switch sp := slicePtrIface.(type) {
case *[]int:
(*sp) = append((*sp), 0, 0)
case *[]string:
(*sp) = append((*sp), "", "")
default:
panic(fmt.Sprintf("getZeroes: passed type %T, which is not a pointer to a slice of a supported type", slicePtrIface))
}
}
You could even trivially combine the two; write custom code for common types and call the slow reflect
-based version in the default case. Demo at http://play.golang.org/p/6qw52B7eC3 (not copying because it's a such a simple stitching together of the two above).
There happened to be another recent question on how to make a value to pass to GetMulti
, rather than emulating the GetMulti
itself, if that comes up.
More for general reference than to answer this:
"Go lacks pass by reference" is useful to know, but also needs some elaboration. Go has pointers, and other types like slices that contain pointers to data. The sense in which there isn't "pass by reference" is just that Go will never change a value argument (int
, struct
) into a pointer implicitly. C++ reference arguments do exactly that: C++ void f(i int&) { i++; }
changes i
in the caller without the caller explicitly passing in a pointer at the callsite. func (i int) { i++ }
doesn't.
In Go, you can look at the types passed to a function call and tell what data it can change. With C++ reference arguments or some languages' "pass by reference" semantics, any call might change locals; you can't tell without looking up the declarations.
For purposes of avoiding unnecessary copying of data, there are already pointers in the implementations of slice, string, map, interface, and channel values. Of those types, pointers, slices, and maps will actually let you modify data through them. Also, like in C++, Go's this
-like receiver parameter can be a pointer without an explicit &
in the calling code. There's more about this in Russ Cox's godata post and this summary on when you need a pointer or not.