duanjue6575
duanjue6575
2014-01-28 17:41
浏览 111
已采纳

为什么这个OpenGL程序不画三角形?

I am trying to learn modern OpenGL and want to draw a triangle like this: http://www.opengl-tutorial.org/wp-content/uploads/2011/04/red_triangle.png

I am following this tutorial: www.opengl-tutorial.org/beginners-tutorials/tutorial-2-the-first-triangle/, but all I get is the dark blue background (clear color). What could be wrong with this code?

I am writing this in Go and tried to run it on Ubuntu and OS X. Note: I am using the glfw 3 library instead of glfw 2.7 that is used in the tutorial.

I think the relevant parts are:

func setup() {
    gl.ClearColor(0.0, 0.0, 0.4, 0.0)

    makeProgram(vertexShaderSource,fragmentShaderSource)

    vertexBufferData := []float32{
        -1,-1,0,
         1,-1,0,
         0, 1,0,
    }

    vertexBuffer = gl.GenBuffer()
    vertexBuffer.Bind(gl.ARRAY_BUFFER)
    gl.BufferData(gl.ARRAY_BUFFER, len(vertexBufferData)*4, vertexBufferData, gl.STATIC_DRAW)
}

func draw() {
    gl.Clear(gl.COLOR_BUFFER_BIT)

    program.Use()
    // first attribute buffer: vertices
    var vertexAttrib = program.GetAttribLocation("vertexPosition_modelspace")
    vertexAttrib.EnableArray()
    vertexBuffer.Bind(gl.ARRAY_BUFFER)
    var f float32 = 0.0

    vertexAttrib.AttribPointer(
        3,     // size
        gl.FLOAT, // type
        false, // normalized
        0,     // stride
        &f) // array buffer offset

    // draw the triangle
    gl.DrawArrays(gl.TRIANGLES, 0, 3)

    vertexAttrib.DisableArray()

}

Link to the full code: https://gist.github.com/mbertschler/8672365

I already tried to debug this with OpenGL Profiler on OSX, but it shows me no errors so far.

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1条回答 默认 最新

  • dongzan9069
    dongzan9069 2014-01-29 14:29
    已采纳

    The error was in:

    var f float32 = 0.0
    
    vertexAttrib.AttribPointer(
        3,     // size
        gl.FLOAT, // type
        false, // normalized
        0,     // stride
        &f) // array buffer offset
    

    Although it seemed to work for the OP of this question: OpenGL Vertex Buffer doesn't draw anything in golang it doesn't with my program. The accepted answer had the right version of this call. It works with nil as array buffer offset.

    Working Code:

    (At least for github.com/go-gl/gl bindings)

    vertexAttrib.AttribPointer(
        3,     // size
        gl.FLOAT, // type
        false, // normalized
        0,     // stride
        nil) // array buffer offset
    
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