CommandInvokationFailure: Android Asset Packaging Tool failed. See the Console for details.
E:\adt-bundle-windows-x86_64-20140702\sdk\build-tools\21.1.1\aapt.exe package -v -f -F raw.ap_ -A raw -0 ""
stderr[
raw\Scenes\scene - �㳡����.json: error: Invalid filename. Unable to add.
]
stdout[
Found 1740 custom asset files in raw
]
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options)
UnityEditor.HostView:OnGUI()