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PC游戏编程---人机博弈有讲象棋和五子棋的 比较基础

unity2d象棋求求求 ！！！！！！！！

VS2010自动生成几个基础代码 怎样进行改写绘制象棋棋盘和棋子

alphaBeta算法做象棋还是很笨而且很卡，有没有好的AI算法效率还不错的

JAVA象棋棋子的算法怎么算的啊，大神们求助

Xiangqi is one of the most popular two-player board games in China. The game represents a battle between two armies with the goal of capturing the enemy’s “general” piece. In this problem, you are given a situation of later stage in the game. Besides, the red side has already “delivered a check”. Your work is to check whether the situation is “checkmate”. ![](http://acm.hdu.edu.cn/data/images/4121-5.jpg) Now we introduce some basic rules of Xiangqi. Xiangqi is played on a 10×9 board and the pieces are placed on the intersections (points). The top left point is (1,1) and the bottom right point is (10,9). There are two groups of pieces marked by black or red Chinese characters, belonging to the two players separately. During the game, each player in turn moves one piece from the point it occupies to another point. No two pieces can occupy the same point at the same time. A piece can be moved onto a point occupied by an enemy piece, in which case the enemy piece is "captured" and removed from the board. When the general is in danger of being captured by the enemy player on the enemy player’s next move, the enemy player is said to have "delivered a check". If the general's player can make no move to prevent the general's capture by next enemy move, the situation is called “checkmate”. ![](http://acm.hdu.edu.cn/data/images/4121-6.jpg) We only use 4 kinds of pieces introducing as follows: General: the generals can move and capture one point either vertically or horizontally and cannot leave the “palace” unless the situation called “flying general” (see the figure above). “Flying general” means that one general can “fly” across the board to capture the enemy general if they stand on the same line without intervening pieces. Chariot: the chariots can move and capture vertically and horizontally by any distance, but may not jump over intervening pieces Cannon: the cannons move like the chariots, horizontally and vertically, but capture by jumping exactly one piece (whether it is friendly or enemy) over to its target. Horse: the horses have 8 kinds of jumps to move and capture shown in the left figure. However, if there is any pieces lying on a point away from the horse horizontally or vertically it cannot move or capture in that direction (see the figure below), which is called “hobbling the horse’s leg”. Now you are given a situation only containing a black general, a red general and several red chariots, cannons and horses, and the red side has delivered a check. Now it turns to black side’s move. Your job is to determine that whether this situation is “checkmate”. Input The input contains no more than 40 test cases. For each test case, the first line contains three integers representing the number of red pieces N (2<=N<=7) and the position of the black general. The following n lines contain details of N red pieces. For each line, there are a char and two integers representing the type and position of the piece (type char ‘G’ for general, ‘R’ for chariot, ‘H’ for horse and ‘C’ for cannon). We guarantee that the situation is legal and the red side has delivered the check. There is a blank line between two test cases. The input ends by 0 0 0. Output For each test case, if the situation is checkmate, output a single word ‘YES’, otherwise output the word ‘NO’. Sample Input 2 1 4 G 10 5 R 6 4 3 1 5 H 4 5 G 10 5 C 7 5 0 0 0 Sample Output YES NO

Problem Description Another boring Friday afternoon, Betty the Beetle thinks how to amuse herself. She goes out of her hiding place to take a walk around the living room in Bennett's house. Mr. and Mrs. Bennett are out to the theatre and there is a chessboard on the table! "The best time to practice my chessboard dance," Betty thinks! She gets so excited that she does not note that there are some pieces left on the board and starts the practice session! She has a script showing her how to move on the chessboard. The script is a sequence like the following example: At each instant of time Betty, stands on a square of the chessboard, facing one of the four directions (up, down, left, right) when the board is viewed from the above. Performing a "move n" instruction, she moves n squares forward in her current direction. If moving n squares goes outside the board, she stays at the last square on the board and does not go out. There are three types of turns: turn right, turn left, and turn back, which change the direction of Betty. Note that turning does not change the position of Betty. If Betty faces a chess piece when moving, she pushes that piece, together with all other pieces behind (a tough beetle she is!). This may cause some pieces fall of the edge of the chessboard, but she doesn't care! For example, in the following figure, the left board shows the initial state and the right board shows the state after performing the script in the above example. Upper-case and lower-case letters indicate the white and black pieces respectively. The arrow shows the position of Betty along with her direction. Note that during the first move, the black king (r) falls off the right edge of the board! You are to write a program that reads the initial state of the board as well as the practice dance script, and writes the final state of the board after the practice. Input There are multiple test cases in the input. Each test case has two parts: the initial state of the board and the script. The board comes in eight lines of eight characters. The letters r, d, t, a, c, p indicate black pieces, R, D, T, A, C, P indicate the white pieces and the period (dot) character indicates an empty square. The square from which Betty starts dancing is specified by one of the four characters <, >, ^, and v which also indicates her initial direction (left, right, up, and down respectively). Note that the input is not necessarily a valid chess game status. The script comes immediately after the board. It consists of several lines (between 0 and 1000). In each line, there is one instruction in one of the following formats (n is a non-negative integer number): move n turn left turn right turn back At the end of each test case, there is a line containing a single # character. The last line of the input contains two dash characters. Output The output for each test case should show the state of the board in the same format as the input. Write an empty line in the output after each board. Sample Input .....c.. .p..A..t D..>T.Pr ....aP.P p.d.C... .....p.R ........ ........ move 2 turn right move 3 turn left turn left move 1 # -- Sample Output .....c.. .p..A..t D.....TP ....a..P p.d.C^.. .......R .....P.. .....p..

Chinese Chess 中国象棋的问题

Problem Description Winnie is very interested in chinese chess. Now, let's consider a game which is similar to it. There is a N * M chess board, we hope we can put rooks as more as possible. But just a certain number of postions can be put rooks on. One rook can attack another if they are in the same row or column. Now you may think this is a very simple problem for you. But as very whuacmers know, winnie is evil enough to cheat you. Let's consider some positions called critical postions. If we don't put rook on the critical position, the maximum number of rook we can put on this chess board will reduce. How many critical positions on the chess board? Input Input will contain multiple test cases. The first line contains three numbers N, M, K(N, M ≤ 10000, K ≤ 100000) which indicate height, width and number of positions which can be put rook on. Then next K lines follow, each contains two integer X ans Y which indicate we can put rook on the Xth row, Yth column. Output Output as follow: Board T have C important blanks for L chessmen. C indicate the number of critical positions ans L indicate the maximum rooks can be put. Sample Input 3 3 4 1 2 1 3 2 1 2 2 3 3 4 1 2 1 3 2 1 3 2 Sample Output Board 1 have 0 important blanks for 2 chessmen. Board 2 have 3 important blanks for 3 chessmen.

Problem Description Another boring Friday afternoon, Betty the Beetle thinks how to amuse herself. She goes out of her hiding place to take a walk around the living room in Bennett's house. Mr. and Mrs. Bennett are out to the theatre and there is a chessboard on the table! "The best time to practice my chessboard dance," Betty thinks! She gets so excited that she does not note that there are some pieces left on the board and starts the practice session! She has a script showing her how to move on the chessboard. The script is a sequence like the following example: At each instant of time Betty, stands on a square of the chessboard, facing one of the four directions (up, down, left, right) when the board is viewed from the above. Performing a "move n" instruction, she moves n squares forward in her current direction. If moving n squares goes outside the board, she stays at the last square on the board and does not go out. There are three types of turns: turn right, turn left, and turn back, which change the direction of Betty. Note that turning does not change the position of Betty. If Betty faces a chess piece when moving, she pushes that piece, together with all other pieces behind (a tough beetle she is!). This may cause some pieces fall of the edge of the chessboard, but she doesn't care! For example, in the following figure, the left board shows the initial state and the right board shows the state after performing the script in the above example. Upper-case and lower-case letters indicate the white and black pieces respectively. The arrow shows the position of Betty along with her direction. Note that during the first move, the black king (r) falls off the right edge of the board! You are to write a program that reads the initial state of the board as well as the practice dance script, and writes the final state of the board after the practice. Input There are multiple test cases in the input. Each test case has two parts: the initial state of the board and the script. The board comes in eight lines of eight characters. The letters r, d, t, a, c, p indicate black pieces, R, D, T, A, C, P indicate the white pieces and the period (dot) character indicates an empty square. The square from which Betty starts dancing is specified by one of the four characters <, >, ^, and v which also indicates her initial direction (left, right, up, and down respectively). Note that the input is not necessarily a valid chess game status. The script comes immediately after the board. It consists of several lines (between 0 and 1000). In each line, there is one instruction in one of the following formats (n is a non-negative integer number): move n turn left turn right turn back At the end of each test case, there is a line containing a single # character. The last line of the input contains two dash characters. Output The output for each test case should show the state of the board in the same format as the input. Write an empty line in the output after each board. Sample Input .....c.. .p..A..t D..>T.Pr ....aP.P p.d.C... .....p.R ........ ........ move 2 turn right move 3 turn left turn left move 1 # -- Sample Output .....c.. .p..A..t D.....TP ....a..P p.d.C^.. .......R .....P.. .....p..

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