柠檬茶的西瓜汁 2022-06-15 16:12 采纳率: 0%
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Uinty打开项目崩溃

Unity打开所有项目崩溃,新建的项目也崩溃无法打开。

Unity Hub 和 Unity Edit都重装过还是不行,保存地址无中文路径,许可证还没过期,账号也已经登录。之前是可以使用的好好的。
unity edit 版本:Unity 2020.3.14f1c1 (64-bit)

img

每次都是到这里就崩溃闪退

img

Editor.log相关代码


[LicensingClient] Error: Code 10 while verifying Licensing Client signature (process Id: 5028, path: "E:/Unity/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] Error: LicensingClient has failed validation
[Licensing::Module] Channel doesn't exist: "LicenseClient-Asus-2020.3.14"
[Licensing::Module] Successfully launched the LicensingClient (PId: 3608)
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Asus-2020.3.14" (connect: 1.43s, validation: 0.08s, handshake: 2.11s)
[Licensing::Module] Connected to LicensingClient (PId: 3608, launch time: 0.01, total connection time: 3.62s)
Entitlement-based licensing initiated
[LicensingClient] Licenses updated successfully

LICENSE SYSTEM [2022615 15:8:18] Next license update check is after 2022-06-16T06:48:29


LICENSE SYSTEM [2022615 15:8:18] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
Built from '2020.3/china_unity/release' branch; Version is '2020.3.14f1c1 (ed787cdc2846) revision 15562876'; Using compiler version '192528614'; Build Type 'Release'
OS: 'Windows 10 Home China; OS build 19044.1706; Version 2009; 64bit' Language: 'zh' Physical Memory: 7116 MB
[Licensing::Module] Serial number assigned to: "F4-VXM2-G7KT-RKXY-Q8FR-XXXX"
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Package Manager] Server::Start -- Port 2253 was selected

 COMMAND LINE ARGUMENTS:
E:\Unity\2020.3.14f1c1\Editor\Unity.exe
-projectpath
E:\UnityCode\StarfighteR
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-Asus
-hubSessionId
4e2aa870-ec75-11ec-9480-f55092f131b7
-accessToken
XsZvIzUnQ529qt1TsjHpFUe88QlOZkywBGyxlMtzZCs00bf
Successfully changed project path to: E:\UnityCode\StarfighteR
E:/UnityCode/StarfighteR
Using Asset Import Pipeline V2.
received signal from system: SIGSEGV
Stack trace:
0x00007ff7c0c381bc (Unity) StackWalker::GetCurrentCallstack
0x00007ff7c0c40599 (Unity) StackWalker::ShowCallstack
0x00007ff7c2147c6c (Unity) GetStacktrace
0x00007ff7c0c37824 (Unity) winutils::CrashHandler::DefaultSignalHandler
0x00007ff7c3ff6952 (Unity) seh_filter_exe
0x00007ff7c43c4869 (Unity) `__scrt_common_main_seh'::`1'::filt$0
0x00007ff7c3fc4538 (Unity) _C_specific_handler
0x00007ffce19d209f (ntdll) _chkstk
0x00007ffce1981454 (ntdll) RtlRaiseException
0x00007ffce19d0bce (ntdll) KiUserExceptionDispatcher
0x00007ff7c273c000 (Unity) RestService::HttpTransport::CertificateStore::Init
0x00007ff7c273dc76 (Unity) RestService::HttpTransport::Start
0x00007ff7c273627d (Unity) RestService::Startup
0x00007ff7bf52ef79 (Unity) CallbackArray::Invoke
0x00007ff7c0379ca0 (Unity) InitializeEngineNoGraphics
0x00007ff7c17bdf37 (Unity) Application::InitializeProject
0x00007ff7c21551d2 (Unity) WinMain
0x00007ff7c3fa1496 (Unity) __scrt_common_main_seh
0x00007ffce07f7034 (KERNEL32) BaseThreadInitThunk
0x00007ffce1982651 (ntdll) RtlUserThreadStart


希望有大犇打救,已经两天没用Unity了,感觉浑身有蚂蚁在爬😭
  • 写回答

4条回答 默认 最新

  • 带酒书生 2022-06-15 16:39
    关注

    很难判断啊,你试试下载个DirectX修复工具修复一下看看?

    评论

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  • 修改了问题 6月15日
  • 创建了问题 6月15日

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