#include
#include
#include
#include
#include
#include
#include
using namespace std;
int main(int argc, char *argv[])
{
typedef void (*Fun)();
HINSTANCE opengl = LoadLibrary("opengldll721.dll");//载入dll文件
if(opengl == NULL)
{
return 1;
}
Fun Display1=(Fun)GetProcAddress(opengl, "Display");
Fun Initial1 = (Fun)GetProcAddress(opengl, "Initial");
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
//glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(800, 500);
glutInitWindowPosition(300, 300);
glutCreateWindow("Scatter Plot");
glutDisplayFunc(Display1);
Initial1();
glFlush();
//glutTimerFunc(330, timerProc, 1);
return 0;
}