Unity运行通讯程序时候报了这个错,请问这是为什么,怎么解决呢
NotSupportedException: Could not register to wait for file descriptor 18980
System.Net.Sockets.Socket.QueueIOSelectorJob (System.Threading.SemaphoreSlim sem, System.IntPtr handle, System.IOSelectorJob job) (at <6bb3336e864c4ab48c43a2538573e586>:0)
System.Net.Sockets.Socket.BeginSendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP, System.AsyncCallback callback, System.Object state) (at <6bb3336e864c4ab48c43a2538573e586>:0)
Microsoft.Unity.VisualStudio.Editor.Messaging.Messager.SendMessage (System.Net.IPEndPoint target, Microsoft.Unity.VisualStudio.Editor.Messaging.MessageType type, System.String value) (at ./Library/PackageCache/com.unity.ide.visualstudio@2.0.18/Editor/Messaging/Messenger.cs:173)
Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration.Answer (System.Net.IPEndPoint targetEndPoint, Microsoft.Unity.VisualStudio.Editor.Messaging.MessageType answerType, System.String answerValue) (at ./Library/PackageCache/com.unity.ide.visualstudio@2.0.18/Editor/VisualStudioIntegration.cs:271)
Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration.Answer (Microsoft.Unity.VisualStudio.Editor.Messaging.Message message, Microsoft.Unity.VisualStudio.Editor.Messaging.MessageType answerType, System.String answerValue) (at ./Library/PackageCache/com.unity.ide.visualstudio@2.0.18/Editor/VisualStudioIntegration.cs:263)
Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration.ProcessIncoming (Microsoft.Unity.VisualStudio.Editor.Messaging.Message message) (at ./Library/PackageCache/com.unity.ide.visualstudio@2.0.18/Editor/VisualStudioIntegration.cs:169)
Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration.OnUpdate () (at ./Library/PackageCache/com.unity.ide.visualstudio@2.0.18/Editor/VisualStudioIntegration.cs:136)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at <5030de2575e0434f93fa486a5ff56077>:0)